“Transmedia storytelling is a story being told across multiple media. Besides, engagement with each consecutive media enhances the audience’ affection, enjoyment and understanding for the story. In order to accomplish this, the representation of the story in each media has to be satisfying in its own right while enjoyment from all the media should be bigger than the sum of parts” (Pratten, 2011).
In order to explain and fathom transmedia storytelling better, Spider-Man is used as an example. Spider-Man was initially started off by Marvel Comics in American comic books. He is one of the well-known fictional superhero characters. Before moving on to further discuss about transmedia storytelling, it is necessary to know what media convergence
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From this statement, he is trying to say that “the level of detail of the world provides a compelling although historically not accurate universe which viewers can believe in, enabling audiences to accept the franchise's crazier and superb moments” (Ritcher, 2016). For instance, Spider-Man is surreal, human beings in the real world do not have superpower to jump or climb from places to places. However, audiences who watch or read Spider-Man, they accept the franchise way which is unreal. Moreover, there is the existence of fandom where the fans will come up with all kind of stories about the superhero that they desire. Although transmedia storytelling has its advantages, there are disadvantages too. “For a film director or a TV producer, making content for other media from video games to comics is, to a certain extent, a disturbing process of transition. Those trained in the traditional formats of production find it difficult to think in “transmedia terms”. For them, transmedia storytelling is often a secondary, non‐strategic activity, and one that is not really productive” (Scolari, 2014).
Superhero games based on Marvel Universe are available which enable the fans to learn and know more about the superhero characters and to connect with the story world. Besides, transmedia allows Fan
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Two principles will be discussed in this case. One of the principles is continuity, which he describes as “coherence in a fictional world constituted by several smaller units and occasionally different media platforms” (Jenkins 2009a). Hence, no matter what kind of platform or which title of the same world it is, an occurrence which happens in a section needs to have a result in others. Furthermore, he states that “the same transmedia universe restricts that everything must be in a way that agrees with one another so as to improve audience engagement. Additionally, another principle is “multiplicity’. He says that it a word for fan fiction, a genre that he has an interest with, hence he considers to be a piece of what he calls “participatory culture” (Jenkins 2006a: 3). He contends that numerous transmedia stories leave enough space for fans to develop their own parts of the story, which may not be a piece of the official standard (Jenkins 2009a). Fan fiction does not certainly rebut the standard storyline, but rather supplements it, leaving the coherence whole. Jenkins has been so devoted to these grassroots activities that he has even distributed a thorough book on this point” (Jenkins
When faced with the common misconception of comics and their actual values as described here, “Oh you are such a good reader, why waste your time on this junk?” (Gownley 21) Jimmy decided to tell his teacher why comics were real books. ”Comics have been used by our
Anderson, the author of Just One More Game, is a journalist and a critic (Anderson 105), that evaluates the identity of video games. Throughout his text, Anderson is attempting to persuade his audience that video games are the reason why we make certain choices in our lives. Chabon, the producer of Kids’ Stuff, is an award-winning author, with dozens of published works with various genres. Chabon is trying to persuade his audience of comic book producers that comics should be made accessible to children instead of just being made for adults.
Scott Andrews, the author of the article, “Smells Like Teen Superheroes”, is also a professor at California State University teaching about the American and American Indian literatures and classes on popular culture. He has also published multiple literary work. In this article, Andrews states that movies and television shows that depict superpowers, magical beings, and instant popularity are altering the American dream in present young adults. The fantasy of being famous, magical, and extraordinary seems to have morphed the previous element, “Work hard and save money” of the American dream into “Get famous right now.” (Andrews).
Authors use a variety of literary elements to create and tell a story. Many possible topics novels often include are the author's style, purpose, the structure, character development, voice, symbols, setting and theme. In the novel, Wolf Rider by Avi, the author uses specific story elements such as the character development, setting, and the theme to carry on the plot. Throughout the novel Andy's personality grows from calm and laid back, to scared and curious.
In addition to the Brown’s lack of success, my personal identity, my social connections, and different cultural forces have caused my personal Browns fandom to become what it is today. Fiske argues that fandom is “a heightened form of popular culture in industrial societies and that the fan is an ‘excessive reader’ who differs from the ‘ordinary’
Gifted with incredible endurance and super strength, the ability of flight, and an impeccable moral compass, Superman is the quintessential superhero that Americans of all ages have admired and looked up to since his conception in 1938. In Brad Bird’s 1999 feature animation The Iron Giant, the fifty-foot metal protagonist is no exception. Hiding out in a barn, he peers at an issue of the Superman comic book like an amused child with his eyes wide and mouth agape. His closest human companion, nine-year old Hogarth, sits before the giant and explains to him, “Sure, he’s famous now, but he started off just like you! Crash landed on Earth…he only uses his powers for good, never for evil.”
He uses slang in his writing, such as the statement, “Boy, was I wrong” (79). It helps his article appeal to younger generations. Also, he uses dialogue to advance the article, either between himself the reader or between himself and an imaginary “Dungeon Master”(79). It helps him draw his reader even further into his rhetoric. He references different parts of pop culture, with statements like “local youths can’t tell or write a story longer than 140 characters” (79) and “strapping on my headset and playing ‘Halo’ or ‘Gears of War’” (83).
Doctor Who is a British science fiction series which began in 1963 and continues to this day. The programme centres on a TImelord by the name of The Doctor who travels through space and time in his TARDIS, a space-time ship disguised as a police box. Alongside the television series, Doctor Who also exists in a variety published media including comics, novels, audio plays and animations. This essay will attempt to bring these many media together and decide on what can be called a definitive “canon”. This will be done using The Multiverse theory which I will explain in detail throughout my piece, describing the problems associated with it, the benefits attached to it, in-Universe proof and its potential to fix continuity errors.
McCloud explains that comics are a “visual medium that embraces all of the senses.” He metaphorically states that comics and other forms of media “ provide us with a window back into the world that we live in.” In other words, he believes that graphic novels can in fact change your perspective on certain things or even cause
The Memories We Carry When I was two years old, my family rented a beach house in the Outer Banks. It was terrible, or so I am told. The small, weathered house was temporarily home to my parents, my aunt and uncle, six children below the age of eight, and two dogs. The homeowners promised the house would be clean upon arrival; we soon learned clean is a rather subjective term.
The use of personal anecdotes allows for readers to relate to him allowing for pathos, and ethos to be established, as the sense of authenticity and relatability helps connection between the writer and the reader to form. The use of allusions or references to superheroes helps strengthen the emotional bond further as he taps into the reader’s existing knowledge and experiences making them feel prideful of their knowledge, furthermore, it also highlights the cultural significance of superhero culture, the narratives, and morals that the stories teach, emphasizing a logical perspective. By projecting himself as knowledgeable and relatable in the essay it builds credibility and a foundation of trust to be formed. Moreover, the audience was well targeted to an older, more educated audience as the concepts and critical thinking are required to understand the essay allowing for the writer to communicate appropriately and effectively. Finally, the essay's structure enables a thorough examination of the topic, as the readers are led through Chabon’s thought process, and the main argument is reinforced by the flow of ideas that result from the progression of personal anecdotes, and general observations about superhero costumes.
In the article, Sarah Einstein, an undergrad professor, speaks about her experience teaching students to read like writers instead of reading for mere pleasure. She elaborates by pointing out that due to the length of flash fiction, students can read and reread the story numerous times to decipher the meaning behind certain literary choices. Growing as a writer is also about growing as a reader. Understanding why certain things work and why others do not strengthens the readers own prose. This ties into VTM in the sense that flash fiction, both writing and reading, can help us grow creatively to write larger works of fiction.
Literature adapted into film presents a new visual experience to the audience through color, movements and sound effects. When reading literature, the reader must imagine the descriptive language; thus, in film the image is already presented with a vivid detailed creation. Through stories, the writer is who controls the evolving set of actions and plot events; however, in a film several professionals such as: producers, directors, and actors come together to create a rein action of the story by graphic presentations in cinemas ("Adaptation: From Novel to Film"). The story of “Cinderella”, written by the Grimm Brothers in 1812, two brothers left to aid their younger siblings after their mother’s death in 1808.
Unbreakable uses classic themes of comics and journeys to give life to its characters. The mise-en-scene
Question Discuss Toolan’s view that storytelling is a ‘core human activity’ which is directly connected to the ‘making and remaking of our identity and our relationships’ (2006, p. 76 & p. 54). Storytelling is a core human activity related to identity and relationships Para 1 Discussion of the nature and importance of spoken narrative in general. Every day, we speak and communicate with others through the act of telling story. Toolan (2006) says narrative or story is a ‘core’ structuring form, found in major literary genres, such as novels and short stories, folk tales, fairy tales and epics, as well as in other art forms, both verbal and non-verbal, such as pictures and film, ballet and mime, etc.