Trust no one. This is what the Party wants you to believe. If everyone loses your trust, who is left to trust but the Party. If you only trust the Party then no one can refute them, and the Party gains complete control of your thoughts. In our game of Survivor: Oceania, we refused to let this distrust control us. We worked towards an atmosphere of trust to united win the game.
Something I came to understand about myself was that I am very similar to Winston. I am a member of the Ministries and the Outer Party. I endorsed the idea of acting out outside of the hierarchical structure similar to that of how the brotherhood operates, something Winston had wanted to join. I also faced my biggest fear in Room 101. My fear was losing the game; Winston’s fear was of rats. I came to realize that my place in the ministry gave me slight edge over others in voting. I tried to convince other to work together, similar to the brotherhood, to further achieve our common goal of winning the game. In the game, my assigned role was to vote by secret ballot, presumably to bring suspicion onto me, but the
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Those who revealed their cards were trusted as they were immediately thought of as team players by sharing information, and those who refused were untrusted because it seemed as if they had something to hide. At the very beginning of the game, there were three ways to gain information: sharing objective cards, asking direct questions to Mr. Sheldon,and voting. For our class we needed direction to ask questions or vote, so it seemed that the only option for new information was to share cards. I learned that some people want to work together while others do not. I learned that some people while worried about self-interests, they are also concerned with the interests of others. I found that some people are horrid liars while other had everyone