At The Mountains Of Madness Analysis

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Fans of H. P. Lovecraft should be very familiar with his novella, At the Mountains of Madness. Although it was published in the 1930’s, this chilling tale of an expedition to the Antarctic continent by a group of scholars is still a chilling part of the Cthulhu Mythos. It is clear that indie developer, Zoetrope Interactive, are big fans of Lovecraft and his work as Conarium was inspired by his novella. However, it takes place after the original story and focuses on a character named Frank Gilman. The game opens with Frank waking up at an Antarctic base only to find the whole place deserted. As Frank is suffering from some form of amnesia, players must help him explore his surroundings and uncover what really took place as well as what happened to everyone else. Of course, as is fitting for a Lovecraftian game, the answers Frank finds might just cost him his sanity. Conarium is a first person …show more content…

While you do occasionally encounter monsters, and can get killed, most of the game focuses on exploration and puzzle solving. Conarium doesn’t resort to cheap jump-scares to keep you unnerved either, but manages to keep you on edge nonetheless. This is thanks mostly to your oppressive and spooky surroundings, along with the visions that Frank sometimes experiences. Lovecraft fans and those familiar with his Cthulhu Mythos will definitely get the most out of this game, but thankfully it also does a great job drawing in players who are new to this setting. This is accomplished with notes and journals that Frank can find while exploring. In addition to being very interesting to read, these notes are also worth tracking down as they contribute to your “completion rating” along with trophy items and secret areas you discover. The result is a game that really captures the atmosphere of the books and it doesn’t just feel like a horror title with some Lovecraftian elements sprinkled