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Bad Mojo Redux Research Paper

1049 Words5 Pages

Unique Exploration Based Gameplay

But where Pulse Entertainment's utilization of the premise narratively ultimately left something to be desired, the fact that you are controlling a cockroach is deeply entrenched in the game design. Which for the most part revolves around traversing the environment and manipulating it in various ways in order to gain access to new locations. Bad Mojo Redux features one of the simplest input interfaces I've come across in quite some time; its tank-like controls is governed by the arrow keys - holding up will instruct the roach to move forward in the direction it is currently facing while the left and right key turns it in the appropriate direction. One of the biggest challenges posed by Bad Mojo Redux is determining the architectural geography of each level; which is rendered more difficult by the abrupt transitions between individual screens. But while the control mechanism is easy to grasp, it doesn't necessarily offer the desired precision often required in some of the environmental puzzle-solving, and more intricate traversal of the levels.

One of the most common obstacles in navigating Bad Mojo Redux's levels is precision movement across narrow objects; for example, walking along a knife-edge in order to cross a gap. And while there rarely are instant death traps …show more content…

His ambient, industrial score is versatile enough to caption exploration through subdued, almost off-beat, noise-like numbers, and through its sheer intensity and haphazard melodies it manages to convey a sense of dread at more critical junctions in the story. Considering there aren't many sound effects in Bad Mojo Redux, Xorcist's excellent score is awarded ample time to shine, which works in the game's favor. However, the environmental sound effects called upon by Pulse Entertainment does contribute to the immersion

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