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Strengths of the Uses and Gratification Theory
Strengths of the Uses and Gratification Theory
Strengths of the Uses and Gratification Theory
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Task 5 According to the utility theory, consumers would change their spending pattern if the satisfaction they gain from the products or the price of products alter. For instance, initially a consumer may be allocating her spending between two products, X and Y such as: Marginal utility of X = Marginal utility of Y Price of X Price of Y 20 = 35
The utility of this philosophy is clear only demand exceeds offer. Its greatest draw back is that it 's not forever necessary that the client on every occasion purchases the cheap and simply on the market product or services. 2. Product
Analytical Summary In the article “Low-Wage Workers Are Finding Poverty Harder to Escape,” Greenhouse (2014) states that a huge number of families in the United States are low-wage workers. As a result of this low salary, they continue to live under poverty even though if they work for more hours. Some of them resort to charities to get financial help. Also, he mentions that nowadays low-wage workers are more educated and almost older than those in the past but they have less pay than before because of inflation and many factors.
The main objectives in chapter 9 include the ways media attempt to influence people’s attitudes, beliefs, and/or behavior, ways media technology can be disruptive and have adverse effects on behavior, the positive and negative influences of certain kinds of media, such as advertisements or reality television programs, on self-image. Even though media is a great outlet, media has changed our generation causing effects on self-image and human interactions. Because of its pervasiveness in American culture, the media affects people in both obvious and subtle ways. Modern media comes in many different formats, including newspapers, magazines, television, social media, etc.
Studies have shown from an experiment conducted by a well-known psychologist in the twentieth century, Walter Mischel, that children who decided to delay gratification would gain better outcomes in their lives such as receiving high test scores and better skills in general. The Marshmallow Experiment shows that delaying gratification will improve children's lives. Even though children will possibly not include delaying gratification in their lives when they grow older, parents should teach their children to delay gratification for better lifestyle decisions because children will receive better test scores, retain a healthy diet, have greater social skills and will succeed better in the choices they make. Walter Mischel decided among his colleagues to test the human ability to delay gratification. From this, they created the "Marshmallow Experiment," which consisted that the those conducting will lead a child into a room and offer two choices.
I discovered a large gap in my knowledge of the educational system where I governed the laws of my educational approach based on my experiences in the public school education system. In my experiences, the classes that succeeded were ones in which I was given the most leeway about the assignments, not restrictive classes where all that was taught and tested on was the curriculum prepared beforehand. Therefore, I found the article “When Choice Motivates and When It Does Not” by Idit Katz and Avi Assor a very intriguing read. As it states in the abstract, choice needs to be presented in a way that benefits student’s learning processes. As a student, it is discouraging that in high school thinking and self-fullfilment in the academic realm needs
We believe that this topic is rather intriguing, because it involves two interesting theories that are present in our daily lives. In the following chapters, we will provide
We live in a world where everyone seeks ‘instant gratification’ and the message that is propagated is: You can have! This is why credit card debt is such an insidious thing in the modern world. Our culture has become so accustomed to using credit to purchase whatever we think we desire, that the idea of delayed gratification is almost laughable. It certainly seems outdated!
The Uses and Gratification theory by Elihu Katz came into existence when the theorist concocted the idea that individuals utilize the media to their advantage. The point of view rose in the mid 1970 's as Katz and his two associates, Jay Blumler and Michael Gurevitch kept on extending the thought. The theory was contemporary since it repudiated more seasoned perspectives that expected the gathering of people was an inactive gathering. The Uses and Gratifications Approach sees the gathering of people as dynamic, implying that they effectively search out particular media and substance to accomplish certain outcomes or delights that fulfill their own needs.
(Anaeto et al, 2008, p. 71). Uses and Gratification theory has also been used in models that attempt to identify how people choose among media. A good example is Lacy (2000), who suggested that five communication needs (surveillance, diversion, socio-cultural, interaction, decision making and self-understanding) combine with other variables like quantity of news and media featured such as cost to determine how much time people will spend with various
This is related to individuals need for counter-conformity (moving away from conformity) which is defined as the establishment of a group opinion norm and the tendency of individuals to comply with that norm (Burnkrant & Cousineau, 1975; Nail, 1986). It was seen that consumers buy and use possessions to develop a personal image that is different from others in the society (Lynn & Harris, 1997; Richins, 1994). This need for being different and unique manifests itself in the search for and the use of unique possessions. The acquisition of unique and scarce products is an on-going process because when scarce products become more available in the market and more people use them, they lose their unique scarcity attribute. Accordingly, uniqueness is related with the scarcity of a product (Snyder, 1992, p. 20; Tian & McKenzie, 2001) and consumers continuously look for other products to differentiate themselves from
Uses & Gratifications and the Reality Television context. Blumler and Katz’s ‘Uses and Gratification theory’ (1974) suggests that media users play an active role in choosing and using the media. This theory shifted the focus from what media do to the people to what people do with the media, thus it’s an audience centric theory. It examines the nature of audience involvement and gratification obtained from viewing the television.
Motivation is essential for a group as well as an organization. In the eyes of the leader of organization McDonald’s, authorizing and inspiring staff members to do the best in their job and they’re capable of helps create job satisfaction, lowering gross revenue in an industry that has a standing for stimulating its employees. In addition, a glad, stable workforce not just conveys better customer service; it is likewise more compelling at building deals and attracting repeat business. There are five concentrate benefits of employee motivation which Mc Donald’s approached at: 1. Improved Productivity 2.
Media are platforms of mass communication that can be categorized as either new of traditional media, with new media being forms of communication that make use of technologies such as the Internet, and traditional media being more conventional forms of media such as newspapers. Media, primarily new media, is getting more popular and influential, especially in today’s day and age since we are exposed to it a lot more than in the past and also since media is more easily accessible now. The media can shape our behaviours, perceptions and opinions, and it is important to know how people are influenced and impacted by it. The media can influence someone’s perception of social reality, or perceptions of beauty or even influence people’s behaviours and habits and therefore, the media does shape who we are. One way that the media can shape who we are is by influencing our perception of social reality.
According to the model, when a user is introduced to a new technology, his or her overall attitude towards using the said technology is a major determinant as to whether or not the user will actually