The Lord of the Flies, written by William Golding, is an allegorical novel where the characters and objects directly represent the novel's themes and ideas. Golding's central point in the novel is that a conflict between the impulse toward civilization and the impulse toward savagery rages within each human individual. In the adaption titled ‘Board Games Are Supposed To Be Fun,’ the reader is taken on a two-part journey that vividly conveys humans' primal instincts and the measures one will take to win. Everything can be determined by a name. It's part of a person's identity, names are a sign of civilization. In the entirety of this adaptation, only 2 characters are presented with names, both of which are inspired by biblical characters and …show more content…
No gavel, no outcome could bring order to the lives of the brothers. As the court case raged on, the gravel was no longer a great enough force to soothe the enraged brothers. “The judge's gavel came down hard and loud on his bench. Commanding us to silence and summoning a little reverence in respect to the building we were sitting in.” As the court case progresses, the savageness starts infiltrating every aspect of not only the brothers' lives but their families, making it nearly impossible for the judge to contain the chaos and restore order with his gavel. Even in the presence of authority, the brothers' primal instincts will always be released and often enough civilization just allows for the suppression of these instincts rather than controlling them. It was a tool he used to seem like he was in …show more content…
The first story serves as a physical game played by the brothers as kids which manifest and foreshadow the events occurring in their adult life. This was done deliberately to mimic the boy's childish behaviour on the island such as failing to make shelters and their constant disregard for the designated toilet spot. They consistently act irrationally and irresponsibly. Similar to games, where we are forced to act under pressure and if we make the wrong move we have to face the consequences, no matter how severe. Each move can mean life or death, every argument, every negotiation, and every bribe can and will change the outcome of the game. Raphael needs to be strategic when dealing with someone as evil as Haman just like how Ralph needs to be cautious of Jack. These savage, unpredictable characters make it nearly impossible to play a game fairly hence the recurring theme of betrayal and sabotage in the second story. Either you take them down or you're taken