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Call Of Duty Analytical Essay

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The Call of Duty Franchise is a first person shooter mane that enjoyed massive success in the gaming industry over the past decade. The last instalment in the Franchise, Advanced Warfare, has many new and improved features which make the game more realistic and interesting than any other shooter game. Call of Duty Advanced Warfare, developed by Sledgehammer Games in collaboration with the original creators Infinity World, is the most recent in the development cycle of this franchise. As indicated by Albert (2014), this is one of the most realistic battleground games. The game visualizes the powerful battleground and the future warfare by engaging both technology and advanced war tactics which represent a new era in the battlefield. During the …show more content…

From the start, the game has been improved with addition of new weapons, good resolution, better graphics and player manoeuvrability. The themes and topics in this game Warfare’s futuristic single player plot are lent some level of reality and seriousness by their likeness of modern real-world news: dysfunctional Congress, weapons of mass destruction, American interventionism and growing private militaries. It is delivered with the typical call of duty’s over-top bravado; however, there is a level of underlying truth that is genuinely scary …show more content…

This earns a play score streak rewards and builds their score. You also earn extra points for performing actions which are helpful to the player’s team, for instance, destroying enemy’s air support and completing game objectives. In Advanced Warfare, according to Albert (2014), the Pick 13system has shifted the scorestreak to the player’s class loud-out and made them totally optional. The player can keep them and utilize their additional allocation points on other parts of their loud-out, for instance, perks and attachments. The player can equip three score streaks utmost, but fourth slot can be unlocked at an extra cost by choosing “Streaker” Wildcard (Albert). Based on the game mode, every kill earns the player 50-100 points, while finishing objectives produces better rewards, for instance, capturing an enemy flag gives the player 150

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