Abstract
With all the research done on change blindness, not much research has been conducted on the possibility of training ourselves to overcome the change blindness effect. To assess this, participants in this study are asked whether they play high graphic video games, low graphic games, or no games at all. It is predicted that people who frequently play high-graphic video games will not be as susceptible to change blindness and will have a better attention to detail than low-graphic gamers or non-gamers. To assess the gaming habits, participants were given a survey asking basic demographic questions and questions about their gaming habits within the past 12 months. To test the change blindness for each individual,
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Fernandez, Gorssi, Thorton, and Neville (2003) looked at electrophysiological markers of attention and awareness. They found that when two versions of a complex image, meaning not simply shapes or numbers, are presented the participants usually do not notice any differences in the two images when there is a separation of time between the first and second image, again, referring to the blank length or mask time. This information was the basis for selecting the specific change blindness test used for this particular research, The Effect of Video Game Graphics on a Person’s Susceptibility to Change Blindness. Tovey and Herdman (2014) make a point to address how familiarity can affect a person’s ability to detect change. This research also indicates that a neutral image is crucial to get proper data. This information aided in selecting the change blindness test, allowing the researcher to select a test that would be neutral or all …show more content…
The Survey was inspired from the University of Arizona Assessment and Research Team’s Demographics Questionnaire Survey (2001) , with added questions on gaming habits covering how many hours they play per week and what types of games they play (ie: high-graphic, low-graphic, or no video games). The images in the change blindness test of this study vary from an image of a lake, a girl in a field, and an image of outer space, creating a wide variety of images to reduce the effect of possible familiarity to any of the presented images. This test uses seven sets of color images of natural scenes that alternate between an original and a modified image with a blank space between the