Christopher Weaver Business Model

632 Words3 Pages

Background
Christopher Weaver received his master’s degree from MIT in Engineering. He also earned dual master’s degrees in Japanese and Computer Science, a CAS Doctoral Degree in Japanese Ethnomusicology and Physics, and was the initial Daltry Scholar at Wesleyan University. After earning all of his degree some of his jobs included being the Director of Technology Forecasting for ABC and the Chief Engineer to the Subcommittee on Communications to the US Congress, designing the data communications system ("Christopher Weaver: The Informed Entrepreneur: Applying Lessons of Experience and Science to Improve Startup Success | Digital and Computational Knowledge Initiative," 2014). He also has been a member of the American Academy for the Advancement …show more content…

His addition of the physics engine made what is now known as the sports simulation game what it is today. Once he founded Bethesda, following the achievement, created the first realtime, physics-based sports simulation and built the original John Madden Football, under a contract from Electronic Arts, a company that often makes the official sports games for the many sports leagues, based the award-winning Gridiron! game engine. Madden Football has now become the top-selling sports game of all time, that is still an ongoing yearly released game (Weaver). Bethesda has also created over 75 other hit titles including Wayne Gretzky Hockey, using a similar engine to Gridiron!; The Terminator, Burnout Drag Racing, NCAA Basketball, and The Elder Scrolls: Arena, the first in a series of award-winning titles, and is well known as one of the best-selling role-playing series in the history of computer games (“Christopher Weaver,” 2013). In 2002, Weaver created Zenimax Media. It became the parent company that owns Bethesda Softworks, and has acquired since its founding id Software, Arkane Studios, Machine Games, Tango Gameworks, and Battlecry Studios, as well as creating Zenimax Online Studios. All of these subsidiary companies develop games that Zenimax Media and Bethesda Softworks publish (“Studios”).
Elements of leadership and entrepreneurship
Highly Adaptable- provided a physics engine to a genre that had a formulaic coding
(Bovee & Thill)
Cognitive Intelligence- many areas of expertise, from physics to programming, to Japanese Culture
(Bovee & Thill)
Highly adaptable and in tune with markets- used the popular game DND as a basis for their award winning first installment in their roleplaying series
Reflections on