GSM LONDON Computer Graphics Student ID 36316 FABRICE ARMAND TCHALEU 7/24/2016 PC205 Table of Contents Task 1: 3D Rendering of Chunky Dinosaur Introduction Development Log References Task 2: A self-reflective commentary about the design and development experiences I had while undertaking the assignment, and what I have learned about my own work practices as a result and conclusion Appendices Task 1: 3D Rendering of Chunky Dinosaur Introduction The goal of this project is to develop a 3D rendering of the shape dinosaur, the report will show how to combine lighting, texturing, projected shadow, rotation and shadow all this in real time with open GL. This require development environment, using Visual Studio Development …show more content…
displayLists; GLfloat angle1 = 30; GLboolean doubleBuffer = GL_TRUE, iconic = GL_TRUE, keepAspect = GL_TRUE; GLfloat angle2 = 50; int moving, startx, starty; int W = 666, H = 555; int useStencil = …show more content…
Lets note here that {1.0, 1.0, 1.0, 1.0}; is the white colour in openGL application, while {1.0, 1.0, 0.0, 1.0} is yellow, and {0.0, 0.0, 1.0, 1.0 } is