Clock Tower Thesis

2305 Words10 Pages

Story"Clock Tower" puts you in the shoes of our heroine Jennifer Simpson, a woman who has a brief encounter with an evil creature known as the Scissorman while climbing a cliff. Jennifer manages to escape, accidentally injuring Scissorman in the process, he is now presumed to be dead but is he really? Traumatized by the encounter, Jennifer begins to lose her memories from the experience. She soon meets Helen Maxwell, the second heroine of the game; being a Criminal Psychology Professor, Helen lends a helping hand to Jennifer to get her to remember what went on behind the Clock Tower murders. But it's not long before new victims start dropping like flies, ones that are cut open with huge scissors. Graphics It's a game that was released in …show more content…

This is a point and click style adventure game which requires you to use your controller's directional buttons to move a cursor on screen that will tell the character where to go and what to do such as communicating with others, opening doors, picking up objects, and so forth. The gameplay is rather fun but it is rather slow which can lead to it getting boring at times. The manages to keep you on your toes as Scissorman is on your tail throughout the entire game, requiring you to think fast in order to escape or hide from his impending doom. "Clock Tower" has a varying difficulty level as you progress. It starts out with small environments and easy tasks but later on you'll be traveling to larger scenes with more tasks to handle. These tasks mostly consist of hunting for certain items and solving puzzles, all while being hunted down by Scissorman. Speaking of which, this guy is easy to knock out or hide from, but that's only temporary. Controls The cursor moves at a slow pace and that could get frustrating after a bit, but that doesn't detract from the game's fun factor. The controls are pretty much easy to get the hang of as they're very …show more content…

The clock strikes two, and you begin to wonder. The clock strikes three, and you finally begin to see. The clock strikes four, you see the light under the door. The clock strikes five, you think about the knife. The clock strikes six, you realize your life you could nix. The clock strikes seven, and you wonder about heaven. The clock strikes eight, you realize you can't get past fate. The clock strikes nine, again you feel fine. The clock strikes 10, you know life was a win. The clock strikes 11, once again, you wonder about heaven. The clock strikes 12, does your life end in wealth? The familiar sound of the ticking clock is the one we cannot stop. It will keep ticking because while all things change at one point or another, the one constant is time. It will keep ticking and keep passing on with no way to even halt it. You keep your pulse going as much as you can, you hook up to machines and keep yourself alive. You do whatever you can, but sooner or later, the clock will strike at the time you're destined to pass, and you will go. There is no changing fate. But, the good thing is that your life can be filled with glorious events that make your life worth living. I guess that's why some become professional wrestlers. They see a time in their lives that they can really enjoy life and enjoy living every day. Some live only for the moment of going out in front of a crowd and hearing the cheer or the