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Research paper positive effects of video games
Research paper positive effects of video games
Why video games are beneficial summary
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James Nuci Mr. Ottman English 11 AP 23 August 2017 Essay 21: Innovative author and presence on the Internet, Steven Johnson, in his excerpt from everything that is good for you; how today's popular culture is actually making us smarter (2005), publicizes that the general population would have dramatically different viewpoints if presented with different chronological circumstances. He supports his claim by first offering statistics that summarize pleasure readers' positive impact on society, then having readers visualize the world with certain circumstances, then breaking down two opposing sides of an argument, and then finally clarifying his own point of view on the topic. Johnson's purpose is to shine light on the controversial standpoint of many people on a certain topic, in order to allow readers to understand both sides of the argument along with their pros and cons. He creates a professional tone for people associated with pleasure reading or playing video games.
World War Video Games In Steven Johnson ’s essay “Games” (2005), he constructs his argument by saying that playing video games is no better or worse than reading, it is simply exercising different skills. What kept my interest in this short essay was the fresh take on the subject on how video games effect young adults. He addresses the audience knowing they will agree with his contrast of the two subjects or take it to be completely true. His explanation of it allows him to reach even the biased of readers to accept the rest of his argument.
Many of those who criticize videogames do this by comparing them to books. This comparison is seen as injurious and incorrect to author Steven Johnson. He believes the two are separate from each other and should not be looked at as one in the same. In his essay “Games” he outlines and argues that reading and gaming are different from each other, that both should be valued in their own way, and that books are crafted for and are better at expressing knowledge and opinion. A book and a video game are more unalike than many are willing to believe; they are both completely different mediums.
Contrasting to what Turkle talked about in her article Steven Johnson talks about the benefits of video games and how unlike novels, “games force you to decide, to choose, to prioritize” (494). Some questions that are brought up are how much gaming is too much gaming? Over using any substance would certainly cause an addiction, wouldn’t it? The subject on whether technology has a positive or negative affect on our brains still makes me question if all of these advances are helping humanity or setting it
For example, Gregory and Reichen (2015) confirm that “with capabilities such as in-text translation, definitions, hyperlinks, and the ability to upload and download documents, English learners (ELs) can interact with the language and read in a dynamic new way.” Struggling readers, such as those with learning disabilities or dyslexia can use the text-to-speech feature, listen to audiobooks and read along with the text, and easily find word pronunciations and definitions within the text. Another benefit of the e-reader for struggling middle and high school students is that they can gain some independence from their teacher and become successful in reading on their own. This way they would enjoy reading, not feel embarrassed about asking for the teacher’s help in front of their classmates, and become independently successful with reading. Furthermore, students with visual impairments with benefit from the Kindle Fire.
Have you ever eaten something like a fruit when a pest just flew into your food ? Then you think that your food isn’t good anymore, because a pest ate part of your food,so you threw it away. Then the next day a pest bit you on the arm. These pests are called house fly and gnat. House flies and gnats have different traits.
Nigel Dinh Ms. Maloney English II Honors 26 February 2023 Games Are A Distant Reality The power of video games is helping with real-life problems and helping gamers escape reality. The phrase “reality is broken” forms the central thesis of Jane McGonigal’s story, Reality is Broken: Why Games Make Us Better and How They Can Change the World. In the book, McGonigal explains the idea that games have the power to fix real-life problems by giving players a sense of purpose, positive emotions, and social connections. As well as wanting to show the world what the future is going to be for those who gamers and are not familiar with video games.
He claims that the complexity of problem solving and exploration involved in current video games help players learn critical thinking skills as visual intelligence and manual dexterity. He points out that Games force you to decide, to choose, to prioritize. All the intelectual benefits of gaming derive from this fundamental virtue, because learning how to think is ultimately about learning to make the right decisions: weighing evidence, analyzing situations, consulting your long-term goals, and then deciding. No other pop cultural form directly engages the brain’s decision-making apparatus in the same way. Nevertheless, people should put in the first place reading of books, because books represent a gateway to people’s personal development.
This method of reading was ideal for me because it allowed me to read on my phone at night with my lights off, return books immediately, and always have a constant stream of reading material. After years of reading mostly ebooks, I have suddenly found it hard to read physical books. However,
Ethan Nguyen Ms. Bowen English G-6 27 February 2018 Can playing video games improve people’s academic qualities and school grades? Throughout the history, gamers are generally thought of as a dumb, anti-social person, but recently researchers have discovered that video games could make you smarter than the average person. One person could say that video games distract from the academic goals and ultimately disrupt a person’s grades for school. On the other hand, one could believe that playing video games could actually improve social behavior, provide technical skills, increase one’s strategic skills, and improve critical thinking skills in everyday situations.
Over the years there has been a big controversy over whether video games are relatively good or extremely bad for children. Video games are super beneficial to a kid’s learning process and have been proven to increase social skills, productivity, and stress. The fear that video games are harmful to a child, is proven through countless experiments that they are actually great for their growth and brain capacity. Video games can increase the social skills in a child, Xbox and PlayStation provide great opportunities for cooperation and competition. Two different studies, one by Katherine Keyes and the other by Vinay Devnath, both have proved that the use of video games can increase the social skills that many children can’t grasp, “Video game playing is often a collaborative leisure time activity for school-aged children, and these results indicate that children who frequently play video games may be socially cohesive with peers and integrated into the school”( Keyes, PhD).
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
But today researchers are finding that video games can actually change us for the better and improve both our mind and body. Which is why today I am going to persuade you that video games are beneficial not just a waste of time. In this speech I will be talking about the benefits of video games on us and why it makes our life better by explaining:
Besides being in the gaming community, recent games have added a feature in which one can actually chat or directly speak to other people, with this social interaction is not lost. In conclusion, video games are not perfect, but the advantages clearly outweigh the disadvantages. Even though many video games are considered violent and harsh, through the facts given, it can be concluded that they have positive effects. Video games can improve following instructions and problem solving.
Various games are activities that have been around since the beginning of time has evolved into a technology based forum for all ages called video games. These types of games have become an extremely popular activity and are a big part of a lot of people’s everyday lives. Instead of looking at video games as a leisurely hobby that one plays in their spare time, it is now looked as a positive benefit for people to play. Playing video games are beneficial, according to some studies they can develop cognitive skills, create social connections, and stimulate creativity.