Gaming plays a large role in our society and has for decades. From the age-old card games of Euchre and Go Fish to the newer video games Call of Duty and Grand Theft Auto, there has been an abundance of game opportunities for all demographics. However, how do we define whether a game is worth playing? Or better yet, how does society decide what games are deemed beneficial for educational reasons? Consequently, there are several studies available to show the moral and the unmoral of game playing. These studies include the cognitive ability used in Scrabble play, along with the information on the National Scrabble Tournament that is a scholarly event. The tabletop game Scrabble is an entertaining game to play with family or friends because it can be educational by building vocabularies, can teach strategic planning and be competitive with point accumulation.
Scrabble is a Hasbro game that involves word creation. At the beginning of each game, a player picks seven letter
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“SCRABBLE experts rely primarily on their visuospatial processing (as measured by a paper-folding task) and legitimate word recognition abilities to outperform their competition.” (Toma, 2014) Accordingly, when comparing Scrabble experts to Crossword experts, Scrabble players have more ability to strategize well. “Legitimate words in this domain are recognized as legal words by the National SCRABBLE Association and are found in official dictionaries such as The Official SCRABBLE Player’s Dictionary and The Official Tournament and Word Club List. In terms of strategy, SCRABBLE experts are more inclined to mentally rearrange letters, visually scan the board, and concentrate on individual letters as opposed to words during competition.” (Toma, 2014) Moreover, Scrabble players have more ability to read their next move available and are capable of change within a timely