Literary Devices In The Most Dangerous Game

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MDG In the short story, “The Most Dangerous Game” by Richard Connell, Rainsford is on a boat out in the middle of the sea with his friend Whitney that are going on a hunting trip together. While there out a storm comes and Rainsford is smoking a pipe and it falls out of his hand and he leans over and tries to grab it, but instead they hit a rough patch and ends up and falling in the deep shivering sea. Rainsford struggles to stay afloat, he watches as the boat slowly disappears until he can't see it at all. Rainsford ends up and finding himself on a little island where he meets General Zaroff. Throughout the story, Connell uses mood, suspense, and irony to hold the reader's’ interest. The story is a good example of how people will change in a negative way, if they need to, to please something else. Foreshadowing is used in the story at the very beginning when Whitney and Rainsford are talking and Rainsford asks Whitney what island they were looking at. Whitney said, “The old charts call it ‘Ship-Trap Island’”, (Connell 67). This would be foreshadowing because towards the middle of the story Rainsford ends up and swimming to an island after he had fell off their boat that him and Whitney were on for their hunting trip. He doesn't end up and knowing the name as soon as he …show more content…

He slowly swims and swims saving up his energy. Rainsford heard a sound, “It came out of the darkness, a high screaming sound, the sound of an animal in an extremity of anguish and terror” (Connell 69). This would be suspense because it makes us wonder what the high screaming sound is and is sound of the animal really that sound or is it something that is going to make Rainsford be in more danger than he already is. It makes us as readers have a lot more