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Forms of violent media amongst children
Forms of violent media amongst children
Forms of violent media amongst children
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World War Video Games In Steven Johnson ’s essay “Games” (2005), he constructs his argument by saying that playing video games is no better or worse than reading, it is simply exercising different skills. What kept my interest in this short essay was the fresh take on the subject on how video games effect young adults. He addresses the audience knowing they will agree with his contrast of the two subjects or take it to be completely true. His explanation of it allows him to reach even the biased of readers to accept the rest of his argument.
(Ryan, 2004). In making this statement, Ryan is persuading the reader to make the connection between “awesome” violent video games to the real world of combat. When asked directly about the game, Ryan describes
After playing the game, the students were shown a 10-minute videotape of real-life violent acts...while their heart rate and galvanic skin response (both measures of arousal and stress) were measured. Students who had played one of the violent video games showed lower levels of arousal to the violent scenes. That is, 20 minutes of playing a violent video game desensitized them to images of real-life violence in the short term.” (Bennet, "Video Games Cause Aggressive and Violent Behavior in Youths." Discuss). Even though this experiment is about the affects of seeing violence; it is essentially the mental affects of the violence.
Video games are very popular in the media for causing an increase in aggression and acts of violence in teens, but can this medium of leisure be as destructive on the adolescent mind and behavior as claimed? In 1972, the first home video game was released. Magnavox’s Odyssey became popular quickly because it was the closest home video game to the famous arcade game Pong. A short time later in 1976, the home video game Death Race made its debut and enraged many consumers. (1) The violence in this reckless driving game came too fast and too soon.
On this research we’ve gathered it is being further explained that brutal video games affect the behavior of a developing child. One aspects will be focusing on that occurs to the changes of their behavior is attitude. Attitude is a one good reason that tells if there is a sudden change to the behavior of a child. It tells whether your child change its action, the way the child thinks, if it becomes more fluent in saying bad words. Violent video games creates more aggressive attitude towards risky and dangerous behaviors such as killing and usage of deadly weapons, foul languages and even obscene gestures in the game to a child who play those kinds of games.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.
1.0Introduction This report aims to clarify how the video games change the underage children and analyse if the video games are good for the underage children. 2.0The Issue and background to the debate. After the smart phone have been invented, we can see people playing video games everywhere.