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Opposing argument about media violence
Opposing argument about media violence
Media contribute to violence in our society
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Even though TV is quite violent today. We cannot blame youth violence on the media. One’s neighborhood is one of the most significant environments that influences kids. This is because kids learn how to live in this world by who and what is around them. If there is a lot of violence in the area.
1. During the trial, Gerald Stanley’s lawyer claimed that the trial was not “a referendum on race”. In what ways does Storying Violence provide a response to this assertion? Storying Violence: Storying Violence: Unravelling Colonial Narratives in the Stanley Trial provides an opposing response to the claim of Stanley’s lawyer, Scott Spencer, that the trial was not a “referendum on race”.
Violent games can corrupt the minds of young men and women. There are many forms of media in our world today. It affects people in different ways. Although everyone doesn’t react the same way to media, many have negative reactions to it. Crime is heavily influenced by media in our
Gerard Jones’s “Violent Media Is Good for Kids” is a compelling piece about his perspective on violent media and how it correlates with youth. In my opinion, Jones article was thoughtful in the way he connected it back to his own personal experiences. Although, well written, Jones lacked key components in solidifying his argument. I believe Jones is less coming of age, and more catering to the ideals of his own youth. For example, from my own personal experience, the characters he mentions would not be viewed as violent in my world.
In the essay, “Violent Media Is Good for Kids”, writer Gerard Jones argues against parents and teachers by saying that violence is good for kids. Jones argues that violent media whether it be video games, movies, Television, or comic books is good for kids. Kids are often taught both in school and at home that violence is never the answer and cooperation was always better than resorting to violence because violence always leads to more violence. Jones starts off by describing the way he was raised by his parents. “At 13, I was alone and afraid.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Rhetorical Reflection These five articles all deal with the controversial topic relating movie violence and violent attacks in real life. A majority of the articles do find a correlation between the two forms of violence. However, some conclude that media violence can attribute to real violence it is not the only variable causing the aggression.
Exploring Violence in Tennessee Williams’ plays In the 1930s, when playwrights addressed social and political issues by dramatizing their effect on everyday domestic lives of ordinary people, Williams’ focus was on psychological exploration that had been the concern of the realistic dramatists of the 1920s. (Berkowitz 87) Brutality, violence and cruelty are commonly found in Williams’ plays. Legendary director Elia Kazan once said of Tennessee Williams “Everything in his life is in his plays, and everything in his plays is in his life.”
Adrian Garcia Ms. Adelmann CP World Literature and Composition April 2023 Serial Killers in Modern Media Serial killers have been around as long as humans have been around, they are nothing new to us although the media makes it seem that way. According to British psychologist Dr. Lee Chambers, audiences enjoy watching gory and horror movies because they experience pleasure through the release of adrenaline, endorphins, and dopamine in their bodies. These neurotransmitters and hormones balance pain control, mood stabilization, motivation, and pleasure. These are very common feelings drugs can make you feel too which can also be addictive and consuming.
For decades video games have been blamed for violence in American society. It is argued that video games cause more damage and violent outbursts than other forms of entertainment. For instance, many films, television programs, and literature promote violent tendencies and behaviour, yet video games are seen at the core problem of violence in American society. Critics of video games claim that video games have damage than films and television because the player is actively participating in the violent behaviour through their virtual character. One major concern that video games bring is the use of first-person shooting games.
Over the last 20 years, the video game industry has grown into multi-million dollar business, as more teenagers and adults are spending time playing video games, especially the violent ones, than ever before. The popularity of video games has reached phenomenal proportions. Violence became the primary theme in most of these video games. The hypothetical line of reasoning that hypothesizes a causal relationship between violent video-game play and aggression draws on the very large literature on media violence effects. Also, there are some academic reasons to believe that video game effects are stronger than television or movie violence effects (Chambers & Ascione, 1987;
"If video games do increase violent tendencies outside the laboratory, the explosion of gaming over the past decade from $3.2 billion in sales in 1995 to $7 billion in 2003, according to industry figures, would suggest a parallel trend in youth violence. Instead, youth violence has been decreasing” (Merino 57). Many tests trying to connect video games to aggressive habits are too contained and don’t represent what happens in real life. This is apparent when looking at the ratio between youth violence related to video games sales, which has gone down. This means that video game violence doesn’t have real-life
Media violence has become a controversial topic in the world today. Owing to the rising technology, children are beginning to show increasing violent behaviors. The debates on the effects of media ranging from screen media, video games, and books have a long history. Due to this, there is a speculation over what is the leading cause of the increasing violence in children. Some people argue that there is a relationship between media violence and real-life violence.
Thesis Requirement for English 27 NB Title: Media and Violent Behavior Thesis Statement: Media violence encourages real violence I. Overview of Violence in the Media Definition of Violence When we hear the word violence what comes into our mind? For me I always associate violence from movies with fight scenes that show a lot of blood and gore. Although my definition is closely related to the general definition of violence, it’s a bit too specific.
William Belson (1980) found the link between violence and television after doing a research with 1565 teenage boys in London. They were interviewed about their watching habits over ten years. The study revealed that a child saw someone being shot or killed on television is likely to be less caring, and sensitive towards other people. The more violent television programs these teenagers watched, the higher rate of aggression they would be affected (Adian