2.2 Related Theory
Monomyth or also known as the Hero’s journey is a concept that was popularized by Joseph Campbell in his book entitled The Hero with a Thousand Faces that was first published in 1949. The term Monomyth was first introduced by James Joyce in his book entitled Finnegan 's Wake that was published in 1939 (Hoffman 4). It means that Campbell borrowed and developed the term "Monomyth” into his book. Campbell also used the idea of Carl Jung 's theory on the structure of human psyche. He often used the terms that were popularized by Carl Jung, such as 'Anima/animus and ‘Ego consciousness '. In his book, Campbell states that all heroes in myth, folklore, legend, and even religion experience a series of events that guide them in the
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Departure is the section where the hero separates from his ordinary world. In initiation, the hero experiences adventures in the unknown world. Return is the final section where the hero 's adventures come to the end and the hero returns home with knowledge and power that he obtained from the adventures. Campbell found that myth, folklore, legend and religion from around the world are basically have these sections. These following is the detailed explanation of stages in …show more content…
The hero changes the adventure into its negative and hence the hero is trapped into boredom, hard work, or 'culture ' and it makes the hero becomes the victim to be rescued (Campbell 54). Campbell states that the hero cannot begin his journey without requiring outside help to change his mind.
2.2.1.3 Supernatural Aid
In this stage, the hero had received the adventure. A guide or supernatural mentor will appear to help the hero on his path. That mentor usually gives the hero some items such as talismans or artifacts that will aid the hero against the dangerous power in his quest (Campbell 57). The supernatural mentor is often described as ‘little old crone or old man’ (Campbell 57), but most frequently the mentor appears in masculine form (Campbell 59).
2.2.1.4 The Crossing of the First Threshold
In this stage, the hero crosses into the adventure world and comes to the threshold guardian. The threshold guardian is a figure that must be defeated by the hero before the hero starts his actual journey. The threshold guardian is often described dangerous and threatening.
2.2.2