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Effect of media on youth
Influence of media on teenagers
Similarities and differences between the juvenile and adult justice systems
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Juvenile crimes are essentially crimes committed by adolescents. Some examples of juvenile crimes include homicides, robberies, and drug use. While these crimes are basically the same crimes that adults commit, the difference is that they are committed by adolescents and the motivation behind these crimes. The motives for which a crime may have been committed are stronger in adolescents such as stress, jealousy, impulse, or simply an attempt to seek attention. These things are important factors in differentiation between juvenile and adult crimes.
There are other ways that violence can be broadcast. Entertainment such as video games, music, videos, graphic novels and movies, all have an impact on the increasing violence in our generation. Video games can be played by everyone, especially adolescent from the age of 12-17. They can “play video games- on a computer, on consoles such as the Wii, PlayStation and Xbox, or on portable devices such as Gameboys, smartphones and tablets (APA).” Also from video games, music, videos, graphic novel and movies also contain sexual contents, alcoholism or drug addiction, guns, domestic violence, and etc.
Some may say, that if young children are exposed to adult situations. The situations mess with their developing brains. In terms of violence affecting youth; there is not a lot of books affecting children. Although there is more research on video games, and other media outlets. Back in 2006, the first Call of Duty came out in 2005, there was some research done on violent games on children through college students, “Although there has been...published a study in which 257 college students were randomly assigned to play one of eight violent or nonviolent video games for 20 minutes.
Teen Court Teen court also known as youth courts is a juvenile justice system program that permits teens to try and sentence their fellow peers for committing minor and status offenses. The main purpose of the teen court is to make young offenders accountable for their wrong doing by paying the price for their offences. However this system keeps first time offenders away from the Juvenile system and gives them a chance to change. In order for a youth to be considered to serve on a teen court, the young individual must be 8th to 12th grade with good academic standing, the teen must be nominated by teacher, parent or him or herself, an application must be filled up and signed with the parent’s approval.
Another reason is that R rated video games make people kill. The final reason is that kids get rewarded for killing people. The first reason, violent video games affects youth behavior is because, violent video games causes bullying. In the passage it stated that 60% of middle school boys and 40% of middle school girls who played at least one mature rated game hit or beat up someone.
Truth be told, the greater part of the court's misconduct work is in the treatment of an expansive volume of violations against property, for example, robbery, vandalism, and engine vehicle burglary. In 1992, police made 2.3 million arrests of juveniles nationally. Of these, approximately two-thirds, or 1,471,200, resulted in a referral to juvenile court. Contrary to public perception, the most serious charge was a property offense in 57% of the cases; an offense against a person, such as robbery or aggravated assault, in 21% of the cases; a public order offense, such as disorderly conduct, in 17% of the cases; and a drug law violation in the remaining 5% of the cases (Carol S. Stevenson, 1996). Children in this country are more likely to become victims of crime than adults.
There are many children who recommit the crime after they are released from juvenile detention, and the ones released from jail are less likely to the crimes they did before. If the children are tried in adult court they are more likely to be sentenced to periods of incarceration. If a child is tried in adult court or in criminal court depends on what the crime was and how old the person offending was. The children who commit serious that aren’t tried in criminal court often reoffend and end up back where they were
One controversial topic among parents and scientists is simulated violence games. Simulated violence, most commonly found in the form of video games, can be especially problematic to teens because it will make them more immune to violence. Also, kids who play violent video games tend to be aggressive and hurtful. Lastly, it takes time away from other important activities. Although some people may say that violent video games are harmless, there are many researchers who have done studies which show otherwise.
I believe that violent television shows, movies, and video games do contribute to the violent behavior. By asking people who watch these things or play these violent games you can find out that they all have done at least a bad thing from watching violent movies or playing violent games. Their are a lot of reasons for why violent television shows, movies, and video games contribute to violent behavior. Here are some examples why. An example of a type of crimson video game would first person shooters.
The author expresses in the article: “According to the…(CDC), risk factors for youth violence include history of early aggressive behavior, exposure to violence in the family, low parental involvement…”(31, paragraph 16).CDC has stated about how watching movies with violence doesn't cause you, because it usually is what happens in early life that causes you to do violence. However, some may say that kids are being exposed to high levels of violence through movies, Television, and books. The author states, “‘The typical American child will view more 200,000 acts of violence, including more 16,000 murders, before age 18.’”(29, paragraph 4). This shows that what we watch and hear influences internally and externally(29, paragraph 4). However, the U.S. Bureau of Justice Statistics said, “...crime rates have dropped steadily 1993, when 80 of every 1,000 people reported being victims of violent crime.
Video Game Violence The desensitization with video game violence comes at a premium cost. The indirect indoctrination of military verbiage while it is helpful to recruitment or interest in the military, poses a video game addiction, and behavior issues in adolescence. Children and teens are affected by violence because technology is getting better and better every day. People do not read or write that much anymore because video games involve active interactions with a reward system or limbic system that stimulates the brain.
There are those who argue that it has long and short-term adverse impacts on the social lives on young children and adolescents while others declare that not all effects are detrimental. Therefore, the debate continues as more research is done on the issue. In spite of the many debates, there is sound evidence documenting the damaging effects of media violence on the society. It has been argued that, children who are exposed to violent media become aggressive and violent at some point in their life (Markey, Charlotte, and Juliana 293) Therefore, media violence has a severe effect on the lives of
Impacts of watching violent scenes to Children Does TV violence have a harmful effect on children? The violent scenes has a astonishingly negative effect such as cause violent and aggressive behavior among children, and make them become panic stricken to the outside world. TV programs are not all bad; however, data shows that the negative effects of disclosure to violence are powerful. First of all, aggressive behavior among children is caused by television violence.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.