ABSTACT
This paper is to work and find how digital media and contemporary art are having some complex relationship. Francesco Poli, said the convergence of this was widely anticipated, (in the Twentieth Century avant-garde movement in general, and especially in its conceptual trends) by some global factors. The relationship between technology and creativity; the relationship with the media, and in general with the concept of ‘mediation’, which poses the problem of positioning the artist in society; and interdependent feature assumed, especially in recent years, by the ‘system’ of contemporary art. It 's a known fact that today 's digital technology have touched most aspects of our lives if not all. Ironically, McLuhan affirmed that the relationship
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Mixed media refer to works of art that combines various traditionally distinct visual arts. A work on canvas that combines oil paint, newspaper collage, chalk, glass and ink could be called a ‘’mixed media’’ artwork; but not multimedia art. Multimedia art implies a broader scope it engages senses other than sight, such as hearing, touching or smelling. Additionally, a multimedia art work can also move, occupy time and can be developed over time, rather than remaining static like the traditional media. One other advantage of multimedia art is the use of advance technology; such as electronically generated sound, video, animation and the ability of interactivity. But, according to Richard Wagner (22 May 1813 – 13 February 1883), certain genres such as Opera and Film are multidisciplinary in a sense that they involve drama, music, dance, literature, costumes and visual art; which has been imagined as a ‘’synthesis of arts’’ – which can be termed as a ‘’complete …show more content…
According to Lev Manovich (2008) a theorist who pointed out that, digital media have been redefined in many ways, where he sighted how Hollywood become an increasingly hybrid form that combines film footage with digital effects and 3D modelling, erasing the history of film that grounded in the concept of ‘’recording reality.’’ Therefore the digital medium has affected and reconfigured moving image in many ways and areas. Digital technologies have today offered multiple possibilities for an enhanced image representation. The early moving image of the century were mostly based on hand-drawn, developed into animation, a medium which has also gained new momentum and popularity through the possibilities of the digital platform, through moving images mostly with live action. The 3D worlds are commonly created in digital art that constitute yet another form of the moving image that exists in a category of its own. Michael Naimark, is among the artists who have addressed issues surrounding moving image specialisation, and has done a number of studies in the field of ‘’dimensionalised movies’’ and have played an instrumental role in the creation of the first interactive videodiscs, and Jeffrey Shaw (1995), in both Naimark’s – Be now Here and Shaw’s installation Palace, a user’s