Review Of A 'League' Of Their Own By Nick Zazulia

1231 Words5 Pages

“In 2011, the first world’s championship was played in Jonkoping, Sweden. It acquired about 1.6 million viewers who watched the broadcasting of the event, also announces the beginning of the e-sports the era. Following in 2012, with the world’s championship held at Los Angeles, United States. This time over 8 million viewers tuned in to the season 2 world championship. The explosion of the e-sports era was at 2013, at the same location, the grand final broadcasted on October 4th was watched by 32 million people. Time goes by fast and it is already at the 6th season. Season 6 championship final was watched by over 43 million people “(Wikipedia). Sports can be defined in many ways, what people are familiar with nowadays are the traditional sports …show more content…

Nick states “Coming to RMU with gaming experience and quick fingers doesn’t necessarily mean players have well developed communications and teamwork skills.” (Zazulia). He is indicating that a good player doesn’t necessary have the basic communication skills. He interviews a lawyer, and who is a League of Legends coach Jason Greenglass, he counters Nick’s flow, “you’re never solo-queuing at the office”, he said. “Those (team-averse) types of people don’t generally see themselves getting considered for promotion. You are part of the team, in the real world, your hard skills get you in the door, but your soft skills get you considered for promotions” (Zazulia). Coaches tried to work with the players on their soft skills all the time. Thus, they can develop their macro and micro at the same time. Analytically determining who communicates in which fashion also helps assign roles accordingly. All this connects to how does the society approaches e-sports, like Nick says that good players don’t mean that they can communicate, clearly it is a false statement. This is a five-man game with tons of …show more content…

I was a professional video game player from 2015-2016. I have experienced too much about losing and winning, whether it is in gaming or life. There is nothing wrong with video gaming or e-sports, however this pyramid is too tempting and narrow for the younger generation, few people can even fit in the pyramid. For people like you and me who isn’t naturally talented in this way can only take the stance of being an audience and enjoy what the event can bring us. However, to get involved, is quite impossible. At the same time, I need to agree with the potential of e-sports. Over the course of 7 years, it has grown into a gigantic industry, NBA teams started to invest in them. As a former person who gets involved in the scene, I think all the new sponsorships are really pushing this industry to its