James Nuci Mr. Ottman English 11 AP 23 August 2017 Essay 21: Innovative author and presence on the Internet, Steven Johnson, in his excerpt from everything that is good for you; how today's popular culture is actually making us smarter (2005), publicizes that the general population would have dramatically different viewpoints if presented with different chronological circumstances. He supports his claim by first offering statistics that summarize pleasure readers' positive impact on society, then having readers visualize the world with certain circumstances, then breaking down two opposing sides of an argument, and then finally clarifying his own point of view on the topic. Johnson's purpose is to shine light on the controversial standpoint of many people on a certain topic, in order to allow readers to understand both sides of the argument along with their pros and cons. He creates a professional tone for people associated with pleasure reading or playing video games.
World War Video Games In Steven Johnson ’s essay “Games” (2005), he constructs his argument by saying that playing video games is no better or worse than reading, it is simply exercising different skills. What kept my interest in this short essay was the fresh take on the subject on how video games effect young adults. He addresses the audience knowing they will agree with his contrast of the two subjects or take it to be completely true. His explanation of it allows him to reach even the biased of readers to accept the rest of his argument.
Despite, the changing, deploring effects alternating and hinder our cognitive reading habits, Carr suggest technology has proven our society reads more today than in past history (Carr 317). Of course in past history, television was a medium, however, their cognitive ability to read on deep levels appeared not to be altered. In addition, the internet is the largest, continuously streaming pool of knowledge ever built in the world which adequately supplies you with the ability to seek, research and surf more information than one brain can process. Inadvertently, causes reverse comprehensive engagement thus, leaving concentration of long pieces of writing the thing of the past (Carr 315). In agreement with Carr, Maryanne Wolf, a developmental psychologist with Tufts University, narrative of Proust and the Squid: The Story and Science of the Reading Brain also, suggests we are “mere decoders of information and our ability to interpret text … form mental connections from deeply reading is disengaged” (Carr 317).
Maryanne Wolf, a developmental psychologist at Tufts University worries that a style of reading that puts “efficiency and immediacy; above all else is weakening internet users capacity for deep reading” (Carr 287). Never has the internet has had such a huge influence over society’s thoughts as it does
As a journalist, media theorist, and author of Everything Bad Is Good for You, Steven Johnson is a formidable activist for the most revolutionary technological achievement to date; the internet. In “Dawn of the digital natives,” an article in the Guardian, Johnson urges readers to look at the positive impact of the new electronic media age and critically at the National Endowment for the Arts study “To Read or Not to Read” that provoked a panic about the decline of reading. However, Nicholas Carr, a 2011 Pulitzer Prize finalist, shares his testimony of how his internet usage of more than a decade has eroded his capacity to concentrate and contemplate. Although the two articles were published in 2008, before the explosion of smartphone sales in 2012, the presence of social media, YouTube, and smartphones increased sensitivity to the issue. Consequently, this sensitivity might make readers more receptive to opinions about these new technologies.
The mind-numbing media the girls take in destroys any mental capacity for their own thoughts, making them even more reliant on technology to compose their own opinions. With the ability to think for oneself damaged by the reliance on technology, not only does one’s mental capacity deteriorate, but as discussed next, a society’s evolution does
In conclusion, although many people believe new forms of electronic media are harmful to people’s intelligence, Steven Pinker thinks otherwise. He successfully proves this by bringing up many counterarguments and disproving them as well as having very trustworthy credentials. That being said, he also thinks it is important to practice self control to avoid becoming too distracted with these new forms of media and
“the positive outcomes of reading included enjoyment, knowledge of the self and other people, social interaction, social and cultural capital, imagination, focus and flow, relaxation and mood regulation, as well as improvements in communication abilities and longer-term education outcomes.” (“The power of reading: how books help develop children’s empathy and boost their emotional development”). This statement talked about how the books that are prohibited are really enabling children to advance in school. This statement additionally discloses how kids associate with the books. " fiction causes us see how other individuals feel and think.
Entertainment is seen everywhere whether it 's reading a book or seeing a movie with friends. Entertainment can shape a society and many individuals include time for entertainment on a daily basis. Many people love entertainment and find it as mode of relaxation. The truth is that entertainment has the capacity to “ruin” society. The concept of entertainment in society has been growing and has the capacity to ruin the state of society while negatively influencing individuals.
The article “Mind Over Mass Media”, written by Professor Steven Pinker, describes the impact of media on human lives and brains. Pinker illustrates the benefits people gain from using the worlds quickly increasing technology and media. Pinker suggests that today’s technology such as, PowerPoint, Google, and other forms of social media can actually enhance and bring more intelligence to the mind, instead of being detrimental. Critics believe that the many different forms of media can lower intelligence. However, Pinker declares that scientists are using all of this technology everyone else is using, and are still discovering new things.
In “The 7 Habits of Highly Effective Readers” by Kavitha Rao, she express her opinion on the topic that the current generation is not reading for fun. She mentions several experience she had with other people, that don 't see the benefit in reading for fun. She says that since people aren 't reading more leisure anymore they 're becoming less creative, inarticulate, have poor communication skills and low confidence, which is caused by parents forcing their kids to read, and the education system need to have students memorize textbooks and nothing else. After reading this article I find myself disagreeing with Rao on several points she made, I don’t believe the modern attitude towards reading is causing people to be self absorbed and unimaginative, she also claims that book clubs don 't encourage reading for fun, parents are forcing their children to read boring books which turned them away from reading and that the educational system is to blame for college students for being inarticulate.
In the view of education academics, video games may play an essential role in boosting the performance in particular subjects and the development of varying of skill [3]. While acknowledging that engaging in video games may cause a negative mental effect on the secondary school students, this essay argues that video games education should be implemented because the benefits of digital game based education would possibly become primary to the high school students because it could improve social behavior and increase academic behaviour and performance. The argument that scholars question that video games may cause negative effects on
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
In the contemporary living of the humankind in the 21st century, the popular culture plays a vital role in our own lives especially in youth. Hence, we future teachers and all adults must be more acquainted and involved in advancing our critical understanding to everything we read, watch and hear in all sorts of media than the youth to guide them properly in attaining more accurate and holistic knowledge inside or outside the classroom. As a student of Developments in education, I realized the advantage of how proper understanding Philippine cultures can contribute to effective teaching, because someday we will be in contact with Filipino children who will grow into adults of tomorrow. It will become essential for us, future teachers to have
Everyone knows that reading is important, but have you ever asked yourself why is that so? Reading is one of the most beneficial and practical activities that a human being can do. Unfortunately it is a disappointment that people these days read less. As we know, books were the main source of entertainment centuries ago, but with the widespread of technological advances such as the cinema, television, internet, among others, many people left their books on the bookshelf. The purpose of this speech is to present the benefits and the importance of reading.