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Impact of media on children article
Impact of media on children article
Positive effect of television on children
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All children are different so it is the parent’s responsibility to determine whether or not their children can handle the different media. Some media critics believe that violent cartoons, video games, movies etc. are good for children. Gerard Jones gives an example in his essay “Violent media is good for kids” which he explains how violent media can be good for children, Jones explains his point by giving an example of his son. Jones tells how he exposed his son to marvel comics which helped him in his kindergarten experience. The marvel characters gave Jones’s son the desire of “transforming himself into a bloodthirsty dinosaur to embolden himself for the plunge into preschool” (373).
In the passage “Violent Media Is Good For Kids” written by Gerard Jones, Jones claims that violence through comics, toys, and the media helps kids to cope with everyday issues. The reason Jones feels this way is because as a child he was taught that violence was ba,d and he did not have a very good experience with coping with his fears. Jones argues that the Hulk helped him through tough times, that his own son using characters to overcome obstacles, and how violence can avoid some negative feelings. In the beginning of the passage, Jones talks about how he was told to stay away from violence as a child, which at first did not help him till he met the hulk.
In “Violent Media is Good for Kids”, Gerard Jones argues that violent media gives good impact for psychology development of the children. This good impact has been implemented to himself and make him a writer as well as his son who transformed bloodthirsty dinosaur into a stimulation to enter preschool; a Power Ranger into self endowment by joining social competition in Kindergarten. He likewise has helped a little girl named Emily who really likes exploding violent action, to have more self-controlled and socially competent by letting her wrote stories and drew comic to express her emotion. From his experiences, he believes that violent entertainment in which people might think it is the trashiest pop culture has its own developmental function.
Since the conception of violent media in the 90’s parents have been particularly wary of kids being exposed. Gerard Jones’ “Violent Media Is Good For Kids” offers a rebuttal to the stigma. He starts out the article with an anecdote of his life and how comic books allowed him to embrace his fears and lead him away from bad crowds, and ultimately landed him a career as a comic writer. He argues the idea of violent video games allowing kids to embrace their fears by making them face them and not to run away from them. This analysis will deconstruct the article and identify the thesis, the rhetorical situation and the appeals that the writer uses.
In “Violent Media Is Good for Kids”, written by Gerard Jones, the author argues that violent entertainments have positive effects on children’s lives beyond their violence and juvenility. In his article, Jones uses a cause and result relationship between violent media and their importance to inform the positive impact of violent media. In addition to informing, Jones tries to persuade parents, teachers, psychologists, and others who are skeptical of the importance of violent media by giving evidence from his own life story and from his research. Furthermore, by informing and by persuading his readers, Jones encourages his readers to experience the significant part of violent entertainments. Even though Jones purpose is to convince about the
Mother Jones is a reader-supported nonprofit investigative news organization, reporting on everything from politics and climate change to education and food. Violent Media is a recurring topic nowadays in the United States, as well as around the World, and the influence it may had on cruel events; specifically the culprits of these atrocities. Gerard Jones unsuccessfully delivers the message of “Violent Media is Good for Kids” with the usage of Pathos and Kairos, lack of Ethos, and inadequacy of the opposing views; promoting a biased article The article “Violent Media is Good for Kids” written by Gerard Jones, from my point of view it seems to be a written opinion rather than an informational paper.
In the article, Violent Media is Good for Kids, the author makes the point of violent media help kids to express their feelings. He offers an example of his son who was afraid of climbing a tree due to fear. To help his son with his fear he read him the Tarzan comics. He also tell a story about a mid-age girl, who he worked with before. She had multiple family problems and listened to rap to explore her feeling.
Analysis of Gerard Jones’ “Violent Media is Good for Kids” In the article called “Violent Media is Good for Kids,” by Gerard Jones, a renowned comic- book author, is arguing that violent media can be helpful for children, rather than be overly harmful. Parents aren’t taking the time to really look at how helpful violent content could possibly be for their child. Yet, violence can help children learn how to reach for their own inner power that they may have never been able to find before. Furthermore, children as they grow up may even go towards violence that presents justice, rather than the negative types of violence.
The research of "Does Exposure to Comic Book Violence Lead to Aggression in Children?", provide dates about comic book effects aggression in children. In 1975, more than 400 million comic books were sold in the U.S., mostly to children and teenagers. Marilyn Graalfs found that 27% of all available comic books at the time of her survey dealt with crime themes in 1954. There is proof that comic books are a general mass medium among children and violence is a popular subject in comic books behavior with crime. For those evidences, Tan, Alexis and Scrugge, Kermit made a experiment that used a 2x2 factorial design to test hypothesis and the violent comic book was selected by several superhero type comic books.
Hidden Messages Watching cartoons is a huge part of everybody 's childhood growing up. Everyone always has a favorite cartoon or favorite Disney movie or even a favorite cartoon/disney character growing up. We watch these cartoons over and over and over again and we adore them as kids and even as teens and adults. But these cartoons are teaching us hidden messages and hidden themes throughout the context we do not even know about.
There are many studies on media violence and its social effects. Most of the studies have indicated that children who are exposed to media violence are more likely to exhibit violent and aggressive behaviors. As the child observes the violence, he/she is motivated by the fact that the show is enjoyable without realizing the violent behaviors. As a result, they copy and identify the behavior, and this has detrimental effects on their social life. According to Boxer et al., the content of the media has a direct impact on its audiences (420).
Besides considering some benefits, some people believe that this telecommunication medium creates many problems to the kids. To attract the audiences, many movies and series have a tendency to contain more uncensored violent scenes. Numerous children spend too much time on watching television each day, and their parents cannot control what kind of TV shows or videos that their sons or daughters are watching. Research reveals that exposure to violent media can result in aggressive attitudes and violent behavior in some children (Dr. Gail Gross). This paper, with the aim of providing parents an overview
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
Playing violent video games in a wide range at a “pathological” level that causes damage to family, social, school functioning. Because of addiction of playing video games will a cause of bad effects on children’s health like obesity, video induced seizures and postural, skeletal and muscular disorder such as tendonitis, nerve contraction and carpal tunnel syndrome. Research say that addiction to video games increase he depression and anxiety level. It also exhibit social prohibits and it is not surprising that video
Do you think movies and TV shows influence teenagers? Nowadays, people spend time watching movies and TV shows more than setting all together having launch. People’s behavior including teenagers the most spend a lot of time on social media and this can change their behavior due to the things that they see. The media in general has a huge impact in our society on teenagers.