“We’ve lost control of our relationship with technology because technology has become better at controlling us” (Bosker 58). In this quote, Tristan Harris, a former product philosopher at Google, describes how technology is advancing at a rapid rate and how it is becoming increasingly challenging to adapt to such changes. This rapid advancement of technology is taking the world by storm. Some characteristics of human reaction to these changes in technology are apparent in Mary Shelley’s Frankenstein such as: ignorance, rebellion, and chaos. The Dictionary definition of monstrosity is defined as “a grossly malformed animal, plant, or person” and “something that is outrageously or offensively wrong,” but something that is monstrous can be monstrous …show more content…
Her fear of such growth in technology is up for debate in the modern world in different aspects such as: the internet, mobile phones, and science. Shelley believes that the point at which any form of technology becomes monstrous is when people begin to get hurt in any way, shape, or form. Shelley’s viewpoint is still valid in the modern world because most people do not want to see people getting hurt over technology. Simulation Entrapment is a monstrosity because people who play simulations on the computer or television get “trapped” inside a virtual world and that transpires into the real world. They also become unaware of the different riches they acquire in both the game and in the real world. Of all the different technology addictions Simulation Entrapment is by far the worst of them all. Simulations Entrapment means that participants are no longer able to keep in mind that what is being experienced is a technologically mediated simulation. People who get trapped in these mindsets can get confused and get stuck in the world that they have created. All of these issues surrounding Simulation Entrapment lead to people that are not able to function in the real world due to an addiction to simulation. These realistic simulations are a