Vampire Legend Analysis

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Forget Dracula and Transylvania, for the true origins of the vampire legends take a trip to the small Serbian town of Kisilova. It was there where a peasant named Petar Blagojevich was accused of becoming a vampire after his death in 1725. Nine of his fellow villagers were said to have fallen ill and died shortly afterwards, all of them claiming on their deathbeds that it was the doing of Petar. It is this setting that Vampire Legends: The True Story of Kisilova uses as a basis for its story and location, casting players in the role of Imperial emissaries who are sent to investigate the town and stop any more deaths.

Since it takes place in 18th century Europe and players get to explore a remote that is said to be terrorized by a vampire the …show more content…

You do get to question the few that are left and the voice acting is for the most part pretty good. There are a couple of lines that sounded a bit wooden to us, but overall the audio is good. The game actually features plenty of background music, but all the tracks are kept moody and low-key to add to the creepy atmosphere. A special mention should also go to the sound effects as all of them are great.
There is more to Kisilova than just wandering around talking to the locals and completing hidden object scenes though. The game also features 36 mini-games that range from laughably easy to quite tricky. They complement the 21 hidden object scenes nicely and offers plenty of variety. The mini-games also fit in nicely with the overall style and atmosphere of the game, so they definitely don’t’ feel like they were tacked on as an afterthought. The hidden object scenes are relatively easy as they are not very cluttered and contain a fairly logical collection of items. Some objects in these scenes must be moved around to reveal the objects you are looking for and you also need to use certain objects on other ones which makes things a bit more …show more content…

The “Regular” setting has hint and skip buttons that recharges faster, active zones are marked with a glimmer, hidden object scenes are all marked and have no miss-click penalties, and locations with available actions are all indicated on your map. Playing on “Advanced” adds a miss-click penalty to the hidden object scenes, removes the indicators for active zones and the hint as well as skip buttons recharges much slower. Finally, on the “Expert” setting locations with available actions are no longer indicated on your map. Since there is a logical flow to the game and very little backtracking it only takes a couple of hours to complete the main