Violent Videogames: Real Effects of Violent Virtual Reality. Beth Winegarner’s article In Violent Videogames, Teens Face (And Fight) Their Demons discusses possible effects of violent video games on teenagers’ afterward behavior with all that it infers. Mainly, Winegarner asserts that “violent videogames offer some teen players much-needed relief from stress” and that “academics are finding more and more evidence that violent games have a neutral, or even positive, influence on players.” What is absolutely staggering, and unfortunately dismissed by many, are numerous studies showing fallout changes of adolescents after playing violent video games, which include cultivating an aggressive ways of thinking and behaving of teens and attaining …show more content…
No wonder, new age computer games are a great deal of graphical realism that offers the game’s first-person perspective. The reward that comes for a player is killing as many people as you can with launcher or machine gun with splatters of blood onto the screen, stimulating real-life events. Players win by mastering their ‘violence’ toward others; they directly benefit from engaging in acts of violence. If that what is planted and cultivated in the minds of our children over and over as they ‘play’ violence, the outcome may frighten us all – soon we will derive a generation of hostile young people turning real life into a gory arena. Some gruesome incidents may have been just an offshoot of such aftermath: Columbine shooting in 1999, Chardon High School shooting in 2012, Washington School Shooting in 2014, James Holmes shooting in Aurora theater in 2012, not mentioning other. Although there is no direct correlation of violent videogames with those events, but the cause-and-effect of violent videogames is aggressive behavior beyond virtual …show more content…
Dr. Phil explained, "The number one negative effect is they tend to inappropriately resolve anxiety by externalizing it. So when kids have anxiety, which they do, instead of soothing themselves, calming hemselves, talking about it, expressing it to someone, or even expressing it emotionally by crying, they tend to externalize it. They can attack something, they can kick a wall, they can be mean to a dog or a pet." …Or, according to Winegarner, they can simply let their steam off at the games with bloody scenes and killing actions. What an