Games. Video games, specifically violent ones. This has always been an extensive debate in the world of teens and parents. Should teens be allowed to play violent video games? At home, maybe, but in real life? St. Anns school, permits their students to play “Killer” a two and a half week long last-man-standing ambush game. Students should not be allowed to play these types of games in a school environment. The article specifically talked about this killing end of the year ritual how, “The first week kicked off with the upperclassmen’s swift massacre of the less disciplined freshman teams.” The article also said, “They had to take Cohen out before they could move on to their next victims. This shows how the seniors think it is okay to gang up …show more content…
For example the article said “three water guns shoved inside the pocket of a hoodie” and “The call had been engineered from a remote computer by a squad member with prodigious hacking skills.” It also said, “hopped another neighbor’s fence and exited through another house.” This type of behavior that the students are learning from this game will not assist them later on in life. As stated above, it teaches them bad habits like hopping fences/trespassing, hacking other peoples phone and smuggling “weapons”. All of which are three serious offences that can get you in deep trouble with the police. So, if these habits are being allowed and taught at a relatively adolescent age, what impact will it have when they are older? As well as, violent role-playing can not only cause bad habits, but it can also cause bad “behavior.” “The American Psychological Association observed in an August 2015 policy statement that research demonstrated a link ‘between violent video game use and both increases in aggressive behavior ... and decreases in prosocial behavior, empathy, and moral engagement.’"(Scutti, 2018) Like the article said, the violent video games have been found to help develop aggressive behavior. Which is different from bad habits, because it isn’t just an impulsive decision, it is something that happens multiple times or happens for long periods of