Vis 137 Ol2 History Of Visual Development

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Gospel French VIS 137 OL2: History of Visual Development Michael Judge August 12, 2017 The present reflects on the thoughts of the past, it acts as a guide that can be strayed from, but not easily forgotten. When we think about the developments of the world we see, which can be beautiful or frightening it is always accompanied by relations of history whether personal or widely known. Gundam is a renown franchise which has grown much more than any other, from the world, characters, and storyline; but like many others were made possible by two factors, the times, and the reigning mecha series before it. Gundam as we know it was created by Yoshiyuki Tomino, Sunrise studio. Yoshiyuki Tomino both directed and wrote most of the Gundam franchises’ …show more content…

Mecha has two meanings despite the fact that it just means robot or at least that is what it is known to mean for Japan. There are two sub-categories; one is "real robot" which stays within the bounds of reality and "super robot" which has powers or unrealistic physics. The Genre started in manga Tetsujin 28-go by Mitsuteru Yokoyama which would later become titled as Gigantor in an animated release in 1963. Over the years the development of the mecha genre would be accompanied by Mazinger Z and Getter Robo. It is believed that the refinement of the genre was by Mazinger Z by Nagai Go, not only was the mecha genre refined and defined more but also was first sub-categorized into Super Robot. During the times of which these shows took the scene, could be thought of one of Japan’s high rise. From 1931-37, Japan had both invaded northeast China known as the “Fifteen-Year War.” And later in 1941-45 declares war with the United Kingdom, the U.S., and the Netherlands. By 1945, Japan would have experienced a nightmare during Hiroshima which would later influence many animated films such as Graves of the Fireflies, The Wind Rises, and plenty of …show more content…

Mazinger Z was and is along with Getter Robo one of many cures for the harrowing times, even though it came years later-Japan had to heal. And for the mecha genre, the storyline hasn’t changed over the years of inheritance of a robot or a child being thrust into a war. Most of the characters were around the age of 15-16 and maybe tipped the scale with 14. The influence of the stories isn't so similar to the likes of Japanese history in visual develop through visual media but are fitted to the current whereabouts of that the young generation is living in. The original creator of the Gundam franchise, Yoshiyuki Tomino wanted to make it as realistic as possible, in an interview, he stated: “I’m a person who can’t make a story in an anime, manga, or novel kind of way, which is why everything real is motivation…” The title in itself went through modifications in only to signify a kind of message from Freedom Fighter Gunboy, to Gundom (combining English syllables “gun” and “freedom”), and later permanently Gundam (which uses “gun and now “dam” dam meant for Yoshiyuki to keep back the enemy or holding back water). Tomino used the experiences of Japans struggles to help create and foster Gundam (1979). “I was