Competencies

.docx
School
Western Governors University**We aren't endorsed by this school
Course
EDUCATION 636
Subject
Computer Science
Date
Dec 19, 2024
Pages
3
Uploaded by DDARBYSHIRE
Competencies2059.1.1 : Creates an E-learning ExperienceThe learner creates an e-learning experience that addresses a specific instructional problem.IntroductionEffective e-learning experiences are designed and developed to solve instructional problems for target learners. In this task, you will create an e-learning module to meet the needs of target learners. You will begin by describing a group of learners for whom you will solve an instructional problem. Your description may either come from real learners if you have access to a target audience or may involve a past or potential instructional setting.You will also describe an instructional problem that exists among these target learners. Then, you will develop an e-learning module that will solve the instructional problem. Next, you will explain the process of designing and developing your e-learning module, including how your module adheres to the attached “E-learning Experience Quality Standards Rubric.” Finally, you will submit your module link for evaluation. In Task 2, you will submit the module to the Peerceptiv peer review platform. Your submission will be reviewed by three peers so they can evaluate the quality of the e-learning module you developed.Note: Your e-learning module, including all embedded tools, must be able to be shared and viewed by evaluators and peers via a link. If test credentials are needed to access the module, they must be included with your submission.Note: During your capstone courses, you may use the e-learning module you created in this task as the basis for the design-based research project that you will complete; however, you can also create a unique module.Note: You must pass Task 1 before submitting Tasks 2 or 3. Do not upload your module into Peerceptiv for peer review until this task has been passed.RequirementsYour submission must be your original work. No more than a combined total of 30% of the submission and no more than a 10% match to any one individual source can be directly quoted or closely paraphrased from sources, even if cited correctly. The similarity report that is provided when you submit your task can be used as a guide.You must use the rubric to direct the creation of your submission because it provides detailed criteria that will be used to evaluate your work. Each requirement below may be evaluated by more than one rubric aspect. The rubric aspect titles may contain hyperlinks to relevant portionsof the course.
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Tasks may not be submitted as cloud links, such as links to Google Docs, Google Slides, OneDrive, etc., unless specified in the task requirements. All other submissions must be file typesthat are uploaded and submitted as attachments (e.g., .docx, .pdf, .ppt).Note: Keep all learner and proprietary information confidential, if applicable. Do not use yourorganization’s account to create your module. Regardless of your platform, you must remove reviewers or learners from your module to maintain participant anonymity after the passing ofTask 2.Part 1: Contextual Information for E-learning ModuleA.  Describe the target audience for your e-learning module, including the following characteristics:•   variations in learners’ prior knowledge and skills (e.g., content, technology)•   age range•   interests•   levels of education•   motivation to learn the concepts and skills•   other learner characteristics (e.g., relationships, attitudes, learner needs)B.  Identify the following components of your e-learning module:•   an instructional problem that exists within the target audience that can be addressed in an e-learning module•   learning goal(s)•   how the module is situated within a larger unit or course OR how it functions as a stand-alone modulePart 2: E-learning ModuleC.  Using guidance from the attached “E-learning Experience Quality Standards Rubric,” create an original and complete e-learning module that incorporates each of the following components:1.  e-learning tool(s) (e.g., learning management systems, rapid authoring tools) to accomplish the learning goal(s)2.  functional multimedia (e.g., images, videos, animations, audio)3.  three formative assessment activities4.  a summative assessmentNote: The tool you choose to create your e-learning module must be shareable, including all embedded functionality and media.Note: The module should be complete and in final form, including all components. None of the components should be placeholders or mock-ups.D.  Explain the design and development of your e-learning module by doing the following:1.  Explain the following three key components of the design and development process:•   the steps of your design process for the e-learning module•   the reason(s) why you selected the e-learning technology tools you used•   the challenges you encountered while developing your e-learning module
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2.  Describe how a typical learner of your target audience would progress through the e-learning module and the estimated time it would take the learner to complete the module.E.  Explain two examples of how your e-learning module aligns with the attached “E-learning Experience Quality Standards Rubric.”F.  Submit a link to your original, complete e-learning module from part E that evaluators and peers are able to access.Note: The link must have open permissions and must be viewable by evaluators and peers. If necessary for your chosen tool, test credentials must also be provided.1.  Provide a screenshot of the authoring view (e.g., your log-in dashboard) of your e-learningmodule. Note: The screenshot should clearly demonstrate that you are the author (i.e., creator) of the e-learning module.G.  Acknowledge sources, using in-text citations and references, for content that is quoted, paraphrased, or summarized.H.  Demonstrate professional communication in the content and presentation of your submission.
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