Super Smash Bros. Brawl Essays

  • Super Smash Bros Research Paper

    858 Words  | 4 Pages

    Super Smash Bros is one of the most iconic games to evolve in the ever changing world of video games. From the original Nintendo 64 title to recently released Wii U version, Super Smash Bros has drawn players far and wide to battle each other to the death. The new Super Smash Bros for Wii U has a particularly large fan base, spanning from the simple recreational gamer to the more competitive and strategic player. Super Smash Bros for Wii U excels in graphics, variety, multiplayer gameplay, and room

  • 'Tremendous Characters In Super Smash Bros'

    633 Words  | 3 Pages

    There are a lot of playable characters in “Super Smash Bros”. There are also a lot of stages to fight on in “Super Smash Bros”. The two bosses in “Super Smash Bros” are Master Hand and Crazy Hand. There are a lot of playable characters in “Super Smash Bros”. There are thirty-four characters returning to “Super Smash Bros”. In every “Super Smash Bros” game, you see the iconic character, Mario. Kirby also returned from other “Super Smash Bros” games. Princess Peach, Bowser, Luigi, Dr. Mario, and Yoshi

  • Cultural Appropriation In Pop Culture

    912 Words  | 4 Pages

    The argument of cultural appropriation has always been a huge topic, particularly with the rise of social media. The debate is strongly portrayed in pop culture such as animations, games, movies, fashion and art. The portrayal of cultural appropriation in these different platforms usually happen through language, music, clothing, and appearance. Given an example of a animated Disney movie “Moana” released in 2016, it tells the story of adventurous pacific islander which is the chief’s daughter, who

  • Crate Entertainment Case Study

    1862 Words  | 8 Pages

    Located in Boston are many local video game companies that have various specialties that make their business stand out from the others. Companies such as Crate Entertainment and Harmonix Music Systems have had major success because of their unique style of game content. Harmonix, which was founded by MIT students, focuses mostly on the music part of video games. Because of their success, they have taken part in projects with other well known companies such as Rock Band and Dance Central. Similarly

  • Nintendo Research Paper

    533 Words  | 3 Pages

    video game company (Mäkinen). It originally started out as a game cards company. In the 1970’s they chose to go down a different route with the video game market and come out with their very own console. They started out with arcade games such Mario Bros and Donkey Kong which was designed by Shigeru Miyamoto, at this point in time he was unknown (Mäkinen). This put Nintendo as Japan’s number one arcade selling company. In 1983, Nintendo chose to make their very own console called the Nintendo Family

  • Toy Industry Five Forces Analysis

    1273 Words  | 6 Pages

    Five Force Analysis of the Toy Industry After World War II and with the creation of television the toy industry flourished. There are several factors that contribute to the continued growth of the toy industry such as: engineering and technological innovations, increase in annual income wages of the middle class, and assembly line production. Dominated by five main companies: Mattel, Namco Bandai, Lego, Hasbro and Jakks Pacific, the global toy industry is a multibillion-dollar industry, which generates

  • Tasty Baby Belly Monkeys Analysis

    1487 Words  | 6 Pages

    found, the author writes “a melon came floating along, tsunbara, tsunbara…He was just getting ready to cut it open when he heard a crying noise, boro, boro.” The incorporation of these Japanese words strengthens the connection between the book and Japanese, even though the true essence of the culture and its values were stripped, thus perpetuating the lack of understanding of Japanese culture in America. Another classic Japanese folktale that has made its way to the United States is The Crab and

  • Research Paper On Nintendo

    630 Words  | 3 Pages

    Stock Market Though Nintendo is based in the Tokyo Stock Exchange (TYO), it is traded in the U.S. on the Over-The-Counter (OTC) exchange under the symbol NTDOY. Nintendo stock is unique in the fact that it trades based on 100 shares to one unit of stock . For this reason, the TYO stock quote for Nintendo is ____ , while the share-based OTC share price is currently ________ (5). In response to the release of the app Pokémon Go on July 6th, Nintendo has experienced massive rises in stock price.

  • Nintendo Research Papers

    401 Words  | 2 Pages

    opportunity. Number Eleven: The Game Selection When the console finally made its way to America, it was sold as a package deal with the games Duck Hunt and Gyromite. In addition to these games, there was a limited selection of 15 others. However, Super Mario Bros. was yet to be among them. Number Ten: Marketing Geniuses The gaming system wasn’t a huge success in America when first introduced, so the marketing team had to get craft. They came up with a handful of unique and enticing accessory gimmicks

  • Old White Guys Analysis

    869 Words  | 4 Pages

    Hayden Dennison Dr. Phill IMS 317 12/02/16 Old White Guys and Video Game Music Old, white, European dead guys (OWG’s) get a bad rap, but between 1650 and 1750 (the Baroque period), they laid the theoretical groundwork for the soundtracks to Super Mario Bros., the Legend of Zelda, Final Fantasy, and other such classics, in the chiptune style. A polyphonic writing style, based on repetitive melodic fragments that develop and change, with a strong rhythmic drive and varied instrumentation: these are

  • Gender Differences In Blood Brothers Versus Super Smash Brothers

    474 Words  | 2 Pages

    categorized by the mechanics present within them. Fighting games have a distinct feel to them, but there is one that stands out. Super Smash Bros. presents a different formula than that the genre has been known for, but there is nothing that justifies that the game is bad just because it is different from the rest. In fact, the game proves to be really enjoyable. While Super Smash Bros. is considered a fighting game, it is drastically different from the traditional formula Street Fighter II presents, and

  • Nintendo Research Paper

    857 Words  | 4 Pages

    arcades, went back in business (Sheff). Many people were astonished by the NES’s capabilities of creating a story. The NES was recognized as the replacement for the Atari. Designers for Nintendo created amazing games with full stories. Games like Super Mario Brothers and The Legend of Zelda sold millions of copies because they had simple stories. Although the games had very simple tales, it still drew more consumers who loved them. The in-game stories that were told gave the Nintendo a profitable

  • Super Nintendo Research Paper

    612 Words  | 3 Pages

    Introduction The Super Nintendo Entertainment System, also known as the SNES is a 16 bit Video game console developed by Nintendo. The console was originally released in 1990 in Japan under the name Super Famicom. The rest of the world didn’t see the console till 1991 in North America and 1992 for Oceania. The SNES was Nintendo’s second home console following the widely acclaimed Nintendo Entertainment system or NES. The SNES was a huge global success, becoming the best selling console of the fierce

  • Poem Analysis Of Payton's 'Super Mario Bros'

    478 Words  | 2 Pages

    Super Mario Bros is one of those classic games that most are familiar with. It has revolutionized the video game industry like no game before it had done. It would be hard for a person to not recognize that red-clad plumber, his sidekicks, and at least a handful of all those different enemies. The game just had its thirty-first anniversary yesterday, celebrating years of still-recognizable staying power in the minds of most. Coincidentally, I had the pleasure of reading a poem in class surrounding

  • Benefits Of Adoption

    1867 Words  | 8 Pages

    Around 135,000 children are adopted in the US every year and 43% of children live in low-income families or are close to living in poverty (National Center for Children). Adoption is a very positive action and one of the greatest ways to help children get into nice and loving homes with parents that will respect and care for them. It also gives families the opportunity to share their inspiring stories with children who would want to hear them. Finally, adoption contributes and helps society in many

  • Star Fox Research Paper

    1897 Words  | 8 Pages

    However, there were also some significant new ones introduced. The most important may be villain Wolf O'Donnell, who even ended up making it as a playable character in Super Smash Bros. Brawl for the Nintendo Wii. He was in Star Fox 2 but didn't yet have his eyepatch. As that game was never released, this was his first official appearance. Two other reoccurring baddies also made their first showing here. One was Leon Powalski

  • Nintendo System And Games: The Evolution Of Nintendo

    1631 Words  | 7 Pages

    the NES system was Super Mario Bros 3, The Legend of Zelda, Duck Hunt, and Super Mario Bros. These games from the past helped Nintendo produce to further their new system called the Super NES. Super NES also was known as Super Nintendo Entertainment System was released in 1991 in the United States. The upgrade version has enhanced the system with new graphic, better quality of sound chip, and the new hardware that allows some of their games to play in 3D. The word super in Super NES already gives

  • Nintendo Research Paper

    987 Words  | 4 Pages

    development well two, the first was the Gameboy hand held. The gameboy had the game pokemon on it later on in life and was a huge success due to that, but was a huge step for nintendo and their handhelds. In the year 1990 japan got the Super famicom and in 1991 we got the Super nintendo entertainment system or SNES. Nintendo would keep a major foothold in america for a long while but they would have their first competition in this area for the first

  • Game Buy Essay

    671 Words  | 3 Pages

    Existing Game Library In terms of claimed games purchased, an increase is evident from September 2009 through May of 2010, which has been driven by used game purchasing. The table at right illustrates that claimed used game purchases have picked up in 2010, and this has increasingly come at the expense of new games when looked at as a share of the total. Consumer claims are typically over-stated versus actual activity, but analyzing this data in the context of longitudinal trends makes it relevant