An Analysis Of Will There Ever Be Another NCAA Football Video Game? By Darren Rovell

733 Words3 Pages

There is no doubt that NCAA football is one of the greatest selling video games of all time. Fans constantly bought this game to represent their schools to their friends and other players of the game online. From a young age, I purchased this game every year because it was one of my favorites. Despite the popularity, production was stopped after the 2014 version of the video game. In Darren Rovell’s article titled “Will There Ever Be Another NCAA Football Video Game?”, Rovell cites his reasons why he believes there will not be another game anytime soon. I agree with Darren Rovell’s theory which says there will not be another NCAA football video game anytime soon because I think Electronic Arts will not believe paying compensation to produce …show more content…

Darren Rovell notes in his article that large NCAA schools fear that fans have lost interest in the sport, due to the lack of video games. He argues that people will watch and attend the games they play in the form of a video game. An example of this would be, watching European Soccer because they play FIFA, a popular soccer video game, instead of football games. This fear of lost revenue may influence schools to allow Electronic Arts to produce these games again, without compensation for players and schools. Despite the fears of these programs, there is no clear evidence to back up this theory. Another idea was to not use the player’s likeness, meaning that real people would not be in the game. This would mean no payoff to players would be needed, increasing profit exponentially. Also, there is hope that fans themselves will raise money and resources to produce the game on their own. Two Alabama students raised $850,000 in an effort to make a college football game. Despite the financial efforts, these projects have failed each time (Rovell).
Overall, I believe that Electronic Arts will not be producing another NCAA game anytime soon. I think money-driven college programs will try to make a profit any way possible, even if it means sacrificing being in a popular video game. Profits would be minimal if Electronic Arts decided to pay those affiliated. Also, the idea of not using the player’s likeness would cause a dramatic difference in sales. Rovell makes this very clean by saying, “In order to make a game worth buying, EA is going to have to use the players' likenesses