The toy/game that I have created would be called the iPortrait, in which a parent/caregiver/teacher can purchase either one frame and interchange the portrait within, or for a classroom setting have multiple frames with many interchangeable portraits. Personally, I feel like having one frame with many interchangeable portraits that can be switched out would be sufficient; this option is also a space saver within the classroom, and could be used as a station activity. The iPortrait is used to promote a couple of concrete perceptual-motor development properties such as, experimenting “textures” (as there are a couple of objects that differ in the way they feel) which is a “sensory activity”, appropriately responding to the game, and following through with what they are called to do with hand-eye coordination (Haak), and lastly recognize what their own body is able to do, as they will be required to experiment using their left and right hand, which is assisting in developing “body awareness” (Wittmer, Peterson, and Puckett, 2017). As a note, since some child might not have both a right and left hand, there is the ability to challenge the child in another way by developing their idea of “high and low” in terms of placement, which I will explain later on. The basic idea of the iPortrait is to …show more content…
Since it is a frame with a glass covering, it needs to be secured to the wall as one would normally hang a frame, in addition to using removable putty in order to provide additional secureness to prevent the child from removing it, dropping it, and/or breaking the glass. The parts that go along with the iPortrait are on the larger side to discourage the child from placing them in their mouth. As it is always suggested, an adult should still continue to supervise the child while using the toy, explain that the pieces are not to be placed in their mouth (only on the frame, and item