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Essay on the role of media in violence
Media violence and violent actions
Violence in media impacts on society
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In a fair amount of school shootings, the shooters have been known to spend a large amount of time on social media or video games (Lyons). Another article, “The Future of Children”, written by Craig A. Anderson and Soledad Liliana Escobar-Chaves, agrees with the majority of claims Lyons makes. “Despite many reports that exposure to violent media is a causal risk factor, the U.S. public remains largely unaware of these risks, and youth exposure to violent media remains extremely high” (Anderson). Lyons also claims that there is no individual type of media that proves to make a viewer more violent, which the other article also agrees with. “Furthermore, it is likely that overall media violence exposure has a somewhat larger effect than any individual type of media violence”
These violent incidences evoke certain emotions in the audience reading this book today in addition to those exposed to it back then. Television broadcasts were primarily responsible for displaying public violence and they had a great affect on viewers and ultimately the
In “Violent Media Is Good for Kids”, written by Gerard Jones, the author argues that violent entertainments have positive effects on children’s lives beyond their violence and juvenility. In his article, Jones uses a cause and result relationship between violent media and their importance to inform the positive impact of violent media. In addition to informing, Jones tries to persuade parents, teachers, psychologists, and others who are skeptical of the importance of violent media by giving evidence from his own life story and from his research. Furthermore, by informing and by persuading his readers, Jones encourages his readers to experience the significant part of violent entertainments. Even though Jones purpose is to convince about the
Today’s society is also experiencing savage behavior that is directly connected to violent media. The Sandy Hook gunman, Adam Lanza, had a collection of violent video games, including Call of Duty; a graphic first-person shooter. Violence like this can be seen when Montag burns Captain Beatty, “And then he was a shrieking blaze, a jumping, sprawling gibbering manikin . . . a writhing flame on the lawn as Montag shot one continuous pulse of liquid fire on him” (113). It is exposure to malicious media that has led them to accept violence as a quick way to fix their problems.
There are other ways that violence can be broadcast. Entertainment such as video games, music, videos, graphic novels and movies, all have an impact on the increasing violence in our generation. Video games can be played by everyone, especially adolescent from the age of 12-17. They can “play video games- on a computer, on consoles such as the Wii, PlayStation and Xbox, or on portable devices such as Gameboys, smartphones and tablets (APA).” Also from video games, music, videos, graphic novel and movies also contain sexual contents, alcoholism or drug addiction, guns, domestic violence, and etc.
Sternheimer begins with introducing us to a “first person shooter” game called “Doom”(214). With this multi-billion dollar game industry rising, she points out that there are three school shooting cases that the press emphasizes the shooters being “video-game experts” (215) to the game Doom, only making the “critics’ predictions” (214) about video games come true. Sternheimer begins by explaining how video game violence has become “folk devils” (214). This term allows media and politicians to “channel the blame and fear to remedy what many believe to be a growing problem” (214). Politicians are one of the main factors in targeting video games as the leading cause of violent behavior in teens, according to Sternheimer.
Does violence in the media lead to violence in the real world? The article Consensus Near on Violent Media Effects, written by Melissa Schorr, discusses how the answer is not as black and white as it seems. Although violence in the media can cause aggression and insensitivity to violence, there are many other factors that contribute to whether that aggression is translated into actions. For example, children with violent tendencies are impacted more heavily by violence in the media. However some people, like Jib Fowles of the University of Houston-Clear Lake, can argue that watching violence is simply a harmless outlet for aggressive feelings.
Film or TV violence portrayals will always influence the habits of individuals in the real world. Psychological theorists indicate that the film portrayals affect the mental state of the audience, who imitate the happenings in the movies. For instance, according to John Locke’s “Blank State’s theory,” humans behave according to the present happenings in their environments (Gregoriou & Papastephanou, 2013). He states that the environmental experiences are transcribed into a person’s mind to learn what he or she sees in the movies. It is also apparent that film portrayals may influence real world aggression due to the cognitive state of the audience’s mind in which they perceive the film’s happenings as the correct things to perform (Gregoriou
According to much of the research I was able to find, there does seem to be a correlational relationship between the exposure to violence in the media and aggression in real-life. The studies that I read through found that the more one is exposed to violence, whether it be in television, films, music or video games, results in an increase in probability of aggressive behavior being displayed. In addition, the violence in media can increase both mild and sever forms of aggression and violence with short term and long term effects. Finding causal relationship between violent media and aggressive attitudes or behaviors proved to be slightly more challenging, at least for the studies I looked at. An individual acting out on the aggressive attitudes
Columbine High school, April 20th, 1999. Two high school students under the age of 18, killed 13 and wounded 23 peers. Many believe both were under the influence by violent video games and music; however none of the theories were proven. Did the art of video games lead to this horrifying school shooting? Violent video games do not reflect an individual player’s mental state, there is than a factor that determines the violence within a person.
There are many studies on media violence and its social effects. Most of the studies have indicated that children who are exposed to media violence are more likely to exhibit violent and aggressive behaviors. As the child observes the violence, he/she is motivated by the fact that the show is enjoyable without realizing the violent behaviors. As a result, they copy and identify the behavior, and this has detrimental effects on their social life. According to Boxer et al., the content of the media has a direct impact on its audiences (420).
Thesis Requirement for English 27 NB Title: Media and Violent Behavior Thesis Statement: Media violence encourages real violence I. Overview of Violence in the Media Definition of Violence When we hear the word violence what comes into our mind? For me I always associate violence from movies with fight scenes that show a lot of blood and gore. Although my definition is closely related to the general definition of violence, it’s a bit too specific.
William Belson (1980) found the link between violence and television after doing a research with 1565 teenage boys in London. They were interviewed about their watching habits over ten years. The study revealed that a child saw someone being shot or killed on television is likely to be less caring, and sensitive towards other people. The more violent television programs these teenagers watched, the higher rate of aggression they would be affected (Adian
Introduction In modern life it is almost impossible to avoid the media. The mass media encompasses most of what our mind consumes on a daily basis. According to Coleman (2017), the mass media is the point where most people acquire their information or news. The mass media is the tool or technology that is used with the intent of reaching large audiences.
She continues in her studies, Witnessing repeated violent acts can lead to desensitization and a lack of empathy for human suffering .”. Carlton Lowery remarks, ”Television alone is responsible for 10% of youth violence, says Leonard Evan, senior research scientists at the university of Michigan.” Jill Argon and her coauthors suggest to “address these unhealthy media-viewing habits, it’s recommended that parents limit media viewing time, reduce children 's exposure to violence in the media, and not allow a TV in their children 's bedrooms. Tv has a large impact on our community and should be restricted as to what is viewed”