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Figurative language analysis essay
Figurative language analysis essay
Figurative language in a literary work
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Richard Connell’s uses similes in “The Most Dangerous Game” to build suspense and make the reader think deeply into the meaning of the text. Connell’s use of similes creates a very suspenseful tone throughout the story. In doing so, he forces the reader to think deeper into the meaning of not only the passage, but the story as a whole.
In the short story “The Most Dangerous Game,” the author, Richard Connell uses the wonders of figurative language to spice things up in many ways throughout the story. Almost every page had something lying within itself, hidden behind metaphors similes, personification, and the list goes on. Some examples of how Richard Connell uses figurative language were clearly displayed on page 62: “Didn’t you notice that the crew’s nerves were a bit jumpy today?” This page also began to reveal the main feeling/emotion of the story(eerie/suspicious) came to be-which was set off by the example I used above. In this scene, the author uses very descriptive words and/or adjectives in his choice(s) of figurative language when he writes, “There was no breeze.
How would you feel to go from the hunter to the hunted? This is what happened to Rainsford after he fell off of his yacht on his way to Brazil for a hunting trip. Once he reaches the island he is greeted the next day by someone who seems to be a good person but soons finds out that he is just the opposite. To escape from the island Rainsford will have to what zaroff calls a game. In this game Rainsford will become the hunted while Zaroff will remain as the hunter.
Most Dangerous Game Argumentation Paragraph The story, “The Most Dangerous Game” by Richard Connell is about Sanger Rainsford ends up on an island with General Zaroff, who hunts humans. Rainsford ends up playing General Zaroff’s game and becomes the huntee while Zaroff is the hunter. Zaroff loses the game and gets killed by Rainsford.
Connell uses imagery to show the reader how intense and fearful Rainsford feels in the story. For instance, Zaroff first look to Rainsford was “menacing look” (17) This quote is imagery because it describing the look in his eyes did not change and it was a menacing look also. Another example for imagery would be when “Ivan conducted him was in many ways remarkable.”
Without literary devices, the stories you read would be dull and uneventful. This is why Richard Connell effectively uses similes and imagery in “The Most Dangerous Game” to help give it life. In this story, Connell used similes to give the reader a feeling of how things looked or felt. On page 19 the author wrote “...but it was like trying to see through a blanket” (Connell).
The imagery that Connell creates in The Most Dangerous Game captivates the audience into a tale that makes one’s heart stop even for a split second. The feelings of suspense are nearly tangible to the reader when the silence of the writing surrounds them. Additionally, the two contradicting moods are easily flowed through together and yet discreetly set apart due to Connell’s use of imagery in various scenes. Despite all the other literary devices used within The Most Dangerous Game, imagery has to be the element that really allows the emotions of the literary piece to connect to its
Connel creates the setting and mood through the elements of point of view, imagery, and sound devices in the story, “ The Most Dangerous Game.” A sound device such as repetition is used to create the setting and mood of stress and desperation within the first few paragraphs of the passage. When Rainsford is struggling in the dark sea, it is emphasized that he, “...struck
Richard Connell’s strategic use of light and darkness as well as size imagery in the short story “The Most Dangerous Game” represents the danger levels that the character faces but in a rather odd way than what the average reader would assume. Connell treats light within the text of the story as an object to avoid and rather large objects to bond with. Darkness within the novel is treated more as a physical object rather than a wavelength of light and is described as something the character can feel. By giving light and darkness as well as sizes opposite perceptions, Connell clearly attempts to symbolize danger in a rather unique way in which a reader audience must pay close attention.
“The Most Dangerous Game” by Richard Connell gives a distressed mood throughout the short story, by using figurative language and making Rainsford seem very nervous and unsteady, while trying to get to safety after falling off of his yacht. When Rainsford falls off of the boat he realizes happens to him, “the wash from the speeding yacht slapped him” (9) making him cry for help with no one hearing him or helping him. This making the reader feel anxious and on edge waiting to find out what happens to Rainsford .Rainsford is thinking to stop swimming he hears a gunshot, that gunshot giving him hope that he isnt completely lost after 10 min of vigorous swimming he heard “The muttering and growling of the sea breaking of a rocky shore” (9). The
Richard Connell’s setting for his modernist story “The Most Dangerous Game” provokes the reader to question the mystery of the island and the people who inhabit the island. Richard Connell starts the story by saying the large island is “rather a mystery”.(line 3) following that up with the island being called “Ship-Trap Island”. ( line 5-6) leaving the reader curious and wondering why it has such a “suggestive” name. (line 6) Later the reader meets General Zaroff and, Rainsford noted his face having a “ bizarre quality” as well as “pointed teeth.”
“The Most Dangerous Game” Essay In the short story “The Most Dangerous Game” by Richard Connell A man named Rainsford hears a gunshot and falls off a boat on to which he was traveling upon. Rainsford swims to this island to which he heard the gunshots, once on land he walks around and finds an unusual sight A mansion. When inside the mansion he comes across a man Named General Zaroff whos is a fan of his. Zaroff he hunts humans.
Connell uses foreshadowing to create suspense throughout the story. The first instance of foreshadowing is right in the third paragraph. As Rainsford and Whitney are chatting on the boat, on their way to a hunting trip, Whitney points out an island. Whitney says about the island “ ‘The old charts call it Ship-Trap Island... suggestive name isn’t it?’
Most people when they hear “The Most Dangerous Game” they think of bull riding or other dangerous games that don’t involve death. “The Most Dangerous Game” is a suspenseful cliff hanging story that follows the days of a castaway on the island of a crazed hunter. Rainsford is a big game hunter who falls off a boat near the island of General Zaroff, a big Cossack general who is looking for an alternative to hunting dangerous animals but with a twist. Throughout “The Dangerous Game” Rainsford and General Zaroff both show examples of IRony and exert arrogance.
In the short story, “The Most Dangerous Game,” the main character Rainsford had gotten stranded on a dangerous island where Zaroff, a Russian Cossack General, hunted humans for sport. He feels that God put the weak on earth to give the strong pleasure, and up until it was his turn to be hunted, so did Rainsford. Earlier in the story Rainsford had stated, “The world is made up of two classes-- the hunters and the huntees.” And as harsh as it may sound, it is technically correct. The world is made of hunters and huntees, predator and prey.