Proteus Pop Culture

1058 Words5 Pages

People do not always want to run somewhere, they do not always want to kill lots of monsters and they certainly do no always want to find themselves in boundaries of space. Sometimes all people is a relaxing video game that will help them to chill out after a long busy days . A game that does not have irritable music when you do not get enough score or you get killed for not playing online constantly .As the population has changed toward mostly urban experience, many activities have been virtualized and community interaction has been lost. A screen-dominated culture it is broad nature, the pollution, the manufacture and destruction ,wasteful use of energy. It is used in gaming ,a socially isolating activity. However, like any technology …show more content…

It is a bright, cartoon island full of different plants and creatures that live their lives through all seasons from winter to spring. This game is not for competition and it is no-violent .Surprisingly it quickly made a fan favorite . Because of minimalism PROTEUS has succeeded. It is simple and complex at the same time .Also, time is extremely compressed in this video game. It can be finished in roughly an hour. The rising and setting of the moon and sun and the changing weather are highlighted. Players can pass through and discover constantly changing environment. Players can experience changes of ecosystem with natural cycles. Watching birds flying in the sky and minute later dying on the ground might cause emotional feelings and strong sense of oncoming death. It is depends on players when the crossing between seasons take place. There are glowing lights inside a circle during the first night of new season. Players have to step into to move to the next season. While approaching the center of the circle players can speed up time to see nights and days moving in a quick time lapse. Also, there are several locations with extraordinary experience and once-in –a life time occasion. Breathtaking meteor or storms occur frequently .The game delight a deep feel of nature`s mystery and wonder .Winter in Proteus cause players death and develop a powerful …show more content…

The game shows underwater life in the deep ocean. Also, players can cooperate with creatures that lives underwater. There are a few moments with some of the ocean`s sharks but without any violence or blood. AZBU starts with diver swimming in the middle of the ocean. You can explore underwater world fussy with life. Swimming with loss of the deep you can explore even more mystery as you passing by an ancient civilization. As you become more and more connected with the ocean you begin to explore your role in a colossal plan. It is your responsibility to give a new life to toxic and dark areas, recover a sense of balance to the world and keep underwater way to your final part. It is extremely excited to see what is around every corner despite that this game is not an open world. There are not many objects in the environment for cooperation. But it is also not a game where you have to run around the room pressing buttons and see if something can happen. The surrounding sea life fills this emptiness like a character in and of itself and you can explore your movement from mediations spot in the environment.” The soundtrack shifts dynamically as you progress through the environments, stitching together various compositions on the fly to create a mood that matches your surroundings without explicitly calling attention to itself.” (Butterworth) Player even can pause the game