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Stereotypes And The Under Representation Of Women In Video Games

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In this presentation I will explain the impact of stereotypes and the under representation of woman within movies and videogame, and how that impacts society’s view of said group, through the media effects theory of Cultivation.
I will be using the library research from scholarly articles on this topic in relation to cultivation theory. I primarily used the database Communication & Mass Media Complete from EBSCO. Video game players are not a dominate gender, those that play are almost 50/50 split between males and females. Typically, men are the only characters in video games and if a woman is an option they are overly sexualized in an offensive way. In movies, stereotypes are also exemplified when women are represented. Throughout my presentation

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