Summary: The Hypersexualization Of The Rating Of Teenagers

397 Words2 Pages
Between measurable skills (such as aim, driving skills, knowledge of types of ancient and modern weaponry, knowledge of economics) and moral skills, violent video games can serve to teach us many things that can be transferred over to the real world. Life is not rated “Everyone” according to the ESRB standards. The hypersexualization of the advertising world, the increasing amount of swears that make their way into media targeted towards the family, and the amount of violence that many people encounter every day would likely warrant a rating of “Teen.” To have these situations that are growing closer and closer to normal be presented in a safe virtual environment provides a way to deal with it that is less immediately dangerous than to thrust