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Violent video games and society
Violent video games and society
Effects of violent video games on children's behavior
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In the passage “Violent Media Is Good For Kids” written by Gerard Jones, Jones claims that violence through comics, toys, and the media helps kids to cope with everyday issues. The reason Jones feels this way is because as a child he was taught that violence was ba,d and he did not have a very good experience with coping with his fears. Jones argues that the Hulk helped him through tough times, that his own son using characters to overcome obstacles, and how violence can avoid some negative feelings. In the beginning of the passage, Jones talks about how he was told to stay away from violence as a child, which at first did not help him till he met the hulk.
Gerard Jones’s “Violent Media Is Good for Kids” is a compelling piece about his perspective on violent media and how it correlates with youth. In my opinion, Jones article was thoughtful in the way he connected it back to his own personal experiences. Although, well written, Jones lacked key components in solidifying his argument. I believe Jones is less coming of age, and more catering to the ideals of his own youth. For example, from my own personal experience, the characters he mentions would not be viewed as violent in my world.
In “Violent Media is Good for Kids” Gerard Jones persuades concerned parents that violent media is more beneficial than harmful by appealing emotionally to them through a story about his childhood, establishing his authority, citing a trusted source, using empowering diction, and sharing a story about his son. The first paragraph begins with, “At 13 I was alone and afraid.” This creates pity for Jones. Parents imagine an adolescent boy, lost in the juvenile world, maybe in a situation comparable to that of their own child.
In the essay, “Violent Media Is Good For Kids,” Gerard Jones provokes the idea that violent media is essential for the minds of all children; believing that kids having exposure to violence produce a positive impact on our youth. A well-established writer of several notable books , Jones is mainly noted for his work “Killing Monsters (Why Children Need Fantasy, Superheroes, and Make-Believe Violence)”, a book that supplements this essay. He wants children to be able to ‘conquer feelings of powerlessness’ by inserting themselves into these fantasies, letting them live through them, not physically live them; “creative violence” if you will. Though Jones presented his argument concisely and acknowledged the counterclaim, his reasoning lacked
In the essay, “Violent Media Is Good for Kids”, writer Gerard Jones argues against parents and teachers by saying that violence is good for kids. Jones argues that violent media whether it be video games, movies, Television, or comic books is good for kids. Kids are often taught both in school and at home that violence is never the answer and cooperation was always better than resorting to violence because violence always leads to more violence. Jones starts off by describing the way he was raised by his parents. “At 13, I was alone and afraid.
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
Ever since the late 1980s, video games have been a major source of entertainment in the United States with an estimated 51% of the American population who identify as gamers today, and roughly four out of five households contain some sort of device capable of playing a videogame (Essential Facts About the Computer... 3). Why, then, do video games receive a negative reputation, especially by parents of gamers, when they play such an integral part in American popular culture? With the high amount of gamers, it's easy to see why video games attract a large amount of attention. Especially so, violent video games attract the most amount of the attention given to video games as a result of their immense popularity. Among these violent video
Different perspectives and misconceptions regarding video games have circulated among the society in the past years. Statements such as “video games damage the brain”, “video games have a strong impact on a child’s brain”, and “video games can bring out an individual’s violent potentials”. Somehow, these statements slowly construct a seemingly confusing picture about how gaming affects the brain. While it’s clear that there are conflicting studies regarding video games, research about gaming is yet in its beginning chapter, and not yet reaching its acme.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
Violent Video Games The culprit? While video games certainly have a decorated history of violence, they have been unfairly attributed for real life violence for way to long. Games with violent undertones have been in existence for nearly forty years. Attempts are continually made to focus on the violent effects that these video games supposedly have on players of all ages.
What a great fun that I feel when I win a difficult video game, it is really exciting. It took me a very long period to forget the massage on the screen (GAME OVER ).But with the time I realized that Playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless, so that I choose some researches that can deal with case . More and more kids are playing video and computer games — especially ultra-violent ones that are top sellers. Research shows that children are also spending increasing amounts of time playing them: an average of 13 hours per week for boys and five hours for girls.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Research shows that at least 83% of children in the US aged between 8-12 years are involved in video gaming once a month. This elevated number of video gaming has had its fair share of effects on its consumers. For instance, video games have positively influenced children to work together in completing various tasks, and often improve a child’s thinking capacity, especially through solving puzzles (Anderson et al, 2007). However, the contentious issue has been the effects of violent games on children, which are often negative to their well-being. In short, violent video games increase the aggressiveness of a child, and may eventually cause mental ill health.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
Does violent video game contributes to youth violence According to research, as 97% of 12-17year old kids are playing video games. The domestic video game industries earn about 21 billion dollars per year. More than half of best-selling video games contain violence scene. Now the violent video game has been blamed for school shooting, increasing the bullying, and sexual assaults.