Sega 32X Essays

  • Contradicts The Merits Of Poorly Designed Games For Sonic 06

    291 Words  | 2 Pages

    A poorly designed game would be Sonic 06, because it contradicts the merits of previous games in the series. Well designed Sonic games centralize three core concepts: speed, exploration, and platforming. Sonic 06, does not accomplish any if these. The speed of all characters is reduced exponentially compared to previous titles, despite this levels are designed in a linear fashion, as to emphasize the non-existent speed. This lack of openness in the levels restricts exploration, leading to repetitiveness