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Contradicts The Merits Of Poorly Designed Games For Sonic 06

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A poorly designed game would be Sonic 06, because it contradicts the merits of previous games in the series. Well designed Sonic games centralize three core concepts: speed, exploration, and platforming. Sonic 06, does not accomplish any if these. The speed of all characters is reduced exponentially compared to previous titles, despite this levels are designed in a linear fashion, as to emphasize the non-existent speed. This lack of openness in the levels restricts exploration, leading to repetitiveness and an overall restrictive experience. Levels feel like long hallways in which players are expected to simply walk forward and occasionally jump. Lastly, the platforming in the levels is hampered by over-sensitive controls, clipping issues,

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