Annotated Bibliography

1235 Words5 Pages

Allen Zhuk 11/9/16 English 120 Professor Peterson Game World Creator of Mario, the most important video game character of all time, Shigeru Miyamoto once said “The obvious objective of video games is to entertain people by surprising them with new experiences”. From its inception, video games have been a medium of entertainment. As a medium however, video games are relatively young, with the first video game having been released to households in only 1972. That game was Pong, a game which involved two moving rectangles and a square. In less than 45 years we have games that range from Pac-Man to games with massive open worlds and huge cinematic stories that rival film and television. Being such a young medium has caused video games to come under criticism for being a mindless waste of time …show more content…

A., and B. J. Bushman. "Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature." Psychological Science 12.5 (2001): 353-59. Sage Journals. Web. 14 June 2016. This article talks about the possible dangers violent video games have on children. The issue stems from a school shooting at the hands of two avid gamers who played the game Doom one of the original action games. They make connections between the violence they experience in the game, and how that could have impacted their decision to murder 13 students. McCollum, Brendan J. "Violent Video Games and Symptoms of Distress and Trauma." Georgia Southern University, 2014. Web. 14 Nov. 2016. This article touches on the connection of trauma and video games. The research is used to show how video games have caused increases in aggression. It shows the relationship between exposing people with symptoms of PTSD to video games. Trammell, A., and A. Gilbert. "Extending Play to Critical Media Studies." Games and Culture9.6 (2014): 391-405. Sage Journals. Web. 15 Nov.