Brown V. Entertainment Merchants Association: A Case Study

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Its been fought over for many years that violent video games should not be given to minors, but teens and minors reply in a different way that of to adults and physiologists. But what does the Supreme Court have to say? One child psychologist claims to believe “violent video—games—which have become increasingly interactive and realistic—could lead minors to commit real-life acts of aggression, and that such games are psychologically damaging to them”(Yee 17). In order to understand the Brown v. Entertainment Merchants Association, one must know that a psychologist believed that violent video games for children lead to aggression later on in life, Each side presented its own view on the case, The impact on this case has changed Americas view on video game distribution to minors. …show more content…

He pressed charges against minors and companies for selling video games to minors. The case was brought up in 2005 but violent video games have started as early as 1976 with the release of “Death Race”. The case was argued in 2005 with Joseph Burstyn stating, “The government has no power to restrict expression because of its message, its ideas, its subject matter, or its content” (Burstyn 564). Yee believed that violent video games, “could lead minors to aggression, and that such games are psychologically damaging to them” (Yee