Character Development In The Walking Dead

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Character development may also be attributed to the Monomyth by Campbell. The Monomyth is a template where it attributes a hero getting called to an adventure, overcomes a crisis and is victorious, and then returns home with a renewed mind. During this journey, the hero meets up with characters that either help or hinder the journey, the mentor and the antagonist. These representative characters are usually distinct from one another. In The Walking Dead, the character Kenny seems to embody both the mentor and antagonist. At the beginning of the game in Episode 1 when Lee first meets him, Kenny feels like a mentor figure who could help guide Lee, seeming calm and experienced with the apocalypse. He told Lee “But we’re a tough family, Lee. Ain’t nothing gonna faze us.” Later on, events in the game show that Kenny sometimes mirror Lee. Despite both being fiercely overprotective of their families, Kenny cares much less about others than Lee in tough times. Kenny is Lee thinking out loud. Other times, he acts as an obstacle. This is seen when …show more content…

This is especially so in terms of its plot and premise. They are simple to understand and comprehend. Consistent throughout the game. Because of this, the story is able to progress well in the game. However, character development is what the game can be improved upon. This is attributed to the fact that the player is mainly given game choices determined by the developers. The characters develop according to the design of the game and are not given the room to develop according to the choice of the player. The myriad of characters also prevent the player from establishing fruitful relationships. As such, bonds can sometimes be fleeting and misunderstood due to the lack of information given. More emphasis may have been considered in this especially since the characters serve to support the already rather clear plot, premise and story development of the