Is it really all about the game? One should follow what they believe even if everyone is telling him to do something else. Such is the case in Ender's game. In the novel, Ender is chosen to go to a military school to train him to be the next general against the buggers, which are aliens, before they attack again. The battle school centers around the battle room where kids are trained to work and command armies to fight each other in simulations. Ender is being trained differently because he is going to be the next general and it makes his life a whole lot harder. In Ender's Game, Orson Scott Card uses cultural surroundings to shape Ender's psychological and moral traits as Ender struggles to adapt to his new life aboard the battle school.
Firstly, Card uses cultural surroundings to create the
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During Ender's conversation with Alai, right after he got past the giant in the mind game, Card states "Ender was so angry at the unfairness of the transfer that tears were coming to his eyes" (69). Card clearly displays a culture where if someone is ordered to do something they have to do it even if they don't like it. Just when Ender starts getting everything under control and making friends he is transferred to a new "life". He doesn't want to do it but he has to and it makes him angry and sad because he can't-do anything about it. After Ender's conversation with Mick about being the outcast in the group, the author states "He could feel his family... it was a mistake to think of them" (43). Card depicts a culture where specific young individuals leave their families. As they live without them they try not to think about them to suppress the pain from leaving them. And on the rare occasions where they do