Death By Simon Parkin Summary

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Simon Parkin, the author of the book Death by Video Game, opens his article “How Evil Should a Video Game Allow You to Be?” with two examples of artistic works, whose creators had initially refrained from publishing them because of the violent and controversial content. However, according to Parkin (2013), this uncertainty did not prevent the creation of video games, where players could commit such crimes as genocide (p. 1).
According to the Supreme Court, video games, as forms of art, are allowed to have violent content, which is protected by the First Amendment (Parkin, 2013, p. 1). This ruling implies that game developers can now freely include violent content. In response to this situation, Parkin (2013)contends the artistic value and the appropriateness of such content in most video games (p. 1).
Parkin(2013) emphasizes the difference that separates video games from other forms of art, which is the ability of a spectator to be a participant, whose actions lead to the development of the narrative (p. 2). The author asserts that if used properly, this special feature of video games can be socially and artistically valuable by helping players see the world from other’s perspective. However, most of the time video game violence …show more content…

In this game, a player is given an open world, where he can freely chose his actions, including the most violent ones, without necessarily doing so to advance in the game (Parkin, 2013, p. 3). According to the author, such freedom can lead to very disturbing consequences, as one of the users of the game has asked whether his hero would be able to rape women (Parkin, 2013, p.3). Parkin (2013) believes that if such violence is introduced, the developers should also be responsible for portraying realistic victim reactions (p. 3). Moreover, the developers should be morally responsible for providing meaning for the portrayed violence to the player (Parkin, 2013, p.