Shooting grandmas, stabbing zombies, and running over pedestrians is all in a day’s work to countless teenagers playing video games from their family living rooms. The gore and violence combined with deviant behavior portrayed in video games and horror movies has become a staple form of entertainment to children and adults alike. Unfortunately, many have become desensitized to the graphic portrayal on the screens, and the question becomes if some can determine the difference between fiction and real life. Young children, especially do not have the thought process and reasoning skills needed to differentiate the video games from real-life behavior. Unfortunately, in some situations these children have little or no guidance from parents to restrict this type violence. Video games should be …show more content…
John Leo says in When Life Imitates Video that “the primary responsibility for protecting children” is the parents’. Parents know their children the best and should be able to know whether they are mature enough to know the difference between virtual and reality. If a child has aggressive tendencies, the parent should not go out and buy a violent video game for them. These games should be monitored and used wisely with responsible pre-teens. The problem is not the video game; it is that there are no restrictions for it.
Young children are becoming more and more desensitized due to aggressive movies, games, and media. Children no longer think that a shooting or stabbing someone are sensational because they see it so much in the media. Tim Miley said that “our culture implicitly believes that violence solves problems.” America believes that violence is the answer to everything, because in movies and video games people use force to solve conflict. This type of problem solving can be seen as the norm, and without coping skills these individuals can become a threat to