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More handpicked essays just for you.
How media contributes to violence in society
The role of media in influencing violence
Negative effect of the violent video games
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Crime rates have dropped over the last few years because of the production of more and more violent video games. This is proof to the idea in which it’s okay to have violence content in
The article “Do Video Games Kill” written by Karen Sternheimer responds to one of the most sought-after question; are video games the cause for “young killers”? (220) Sternheimer believes the influence of video games on today’s youth maybe spiraling out of control. She focuses most of the blame on the media, politicians and the Juvenile Justice System. Sternheimer suggests that there are other factors to blame for violent behavior: poverty, the neighborhood, unemployment, family violence, divorced parents and mental illness (218). While juvenile crimes have declined, and personal backgrounds effect actions, it cannot be proven that video game violence has no to little effect on America’s youth.
A it was a result by event A (401). Video games nowadays are all about violence, mature content, and suggestive themes. In “Is video game violence bad,” written by Christopher Ferguson, the author proposes there is no correlation between violent video games and
Many shooting suspects have played video games that are very violent in nature. “…Press accounts emphasized that the shooters loved Doom, making it appear that the critics’ predictions about video games were coming true. ”(Karen) This reassures the claim that graphic violence causes many teenagers to carry out acts of violence such as shootings. “…Described how
Video games are becoming a more powerful culture. In the journal article “Big Breasts and Bad Guys: Depictions of Gender and Race in Video Games”, the authors claim that video games are the reason of violence and even responsible for the increase in school shooting (p21). This may be true in a sense that most video games include shooting and killing which can change the players’ behavior into becoming more violent and aggressive in real life. The authors have come to a logical explanation and that “With video games, the model is the main character. This main character usually takes part in some violent act and almost always gets rewarded with an increased score or advancement of the plot for performing the act.”(p21), meaning that players get rewarded and be in better levels for performing violent actions in the game.
On March 8, 2018, in reaction to the mass shooting at Marjory Stoneman Douglas High School, President Donald Trump hosted a meeting with several representatives from the video game industry to discuss the supposed of issue of real life violence sparked by violence depicted in video games. This controversial idea is nothing new. People have criticizing and calling for legislations on violent video games since the early 1990s. However, time and time again it has been shown that there is no evidence showing a solid correlation between fictional violence depicted in video games and violent acts committed in real life. People should not direct blame towards video games for it is not only unjust and false but diverts attention away from real solutions to real life violence.
If a child can 't tell what is right from wrong in a video game and repeats those action in real life, then that really isn 't the child 's fault, but more so the parent for not teaching their child that prior knowledge. There have been many occasions where the claim of violent video games leading to youth violence in real life has been disproven. Studies have shown that most tests conducted on the matter are flawed. Experiments often have kids playing for only ten minutes which is not nearly as close to the average amount of time played each day by a child according to psychology professor at Stetson University, Christopher J. Ferguson. This claim has also been ruled out by
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
“According to Patrick Kierkegaard, a PhD candidate at the School of Computer Science and Electronic Engineering at the University of Essex in England, early studies on violent games were biased. In other words, scientists had negative opinions about violent video games and that they designed their experiments to support their ideas” (Hile 14). Kierkegaard studies into the early research on the subject of violent video games, also announced strong data which supports his previous statement showing bias in research. “According to Kierkegaard, "violent crime, particularly among the young, has decreased dramatically since the early 1990s. " There were 1.36 million violent crimes in the United States in 2005 versus 1.42 million in 2004, "while video games have steadily increased in popularity and use” (HIle 14).
Over the past decade video games have grown a lot since the first console to the recent one. Although today 's video games have been more violent, and disturbing, causing society to blame them for teens killings. With all these violent video games society has been more aware and has caused more controversy. This has caused parents to stop letting their children play violent video games. However I feel video games don 't create violence instead they do positives for you.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
There are games that literally replicate and give people the ability to score points for doing the very same thing that these students are doing inside schools, where you get extra points for finishing someone off who’s lying there begins for their life.” ( 6) There are several ideas that say young people benefit from these violent video games “Surprisingly, playing video games can help our physical, mental, and emotional health.” It helps them to improve hand eye coordination and thinking ability. These benefits are not worth the risk of being influenced by violent video games. (7) All in all the research and officials say that violent video games affect how children, teenagers and young adults act.
Bad Effects of Violent Video Games: Most of the bad effects of video games because of their violence they contain. Thus children who play more violent and dangerous video games are more likely to have increased of aggressive thoughts, behavior, feelings and decreased in prosocial helping. The effect of violence video games in children is worsened by the games’ interactive nature. For the repeated cases of violence in video games, the child is in control of the violence and experiences in his own eye by killing, kicking, stabbing and shooting in games. Too much playing of violent video game will make the kid socially isolated.
Because OR firstly, video games improve a child's ability to follow instructions, especially because many games entail completion of tasks (Gentile et al, 2009). Besides, children improve their problem-solving capabilities because these games have tasks that require quick thinking and use of sound strategies to move from one level or quest to another. Lastly, gamers improve their multitasking capabilities, because many gamers have to juggle different patterns and connect them at the same time to complete tasks (Ryan et al, 2006). Despite these advantages, the weight of violent video games negative effects is alarming, especially because of its long-term effects such mental ill health and
Some researches admit that violent games may cause adolescents to become tremendous. Studies showed that video games increase psychological awakening, it could also increase aggressive behavior, emotions and thoughts and finally let teenagers lose the sense of helping others. All these effects will be carried by aggressive young people. It’s true that video games are violent, but aggressive adolescents are more likely to be more attracted to it. Some games reward players for doing violent actions, so this will affect them negatively, letting them think that violence is normal.