Heist: Zero-Sum Board Game

735 Words3 Pages

Heist is the name of the zero-sum board game that my group created for class. The primary goal of the game is to sneak around a manor stealing treasure from your fellow players. During the development of the game I created the initial idea for the game along with the design of the board, Jason created the cards and the mechanics behind each card, Samantha did most of the art assets for the game, Kyle printed out the physical cards, and Xander rote the rules of the game. The mechanics of the game were created by the entire group with each member contributing different ideas into the game. Even though everything didn't go smoothly, I still feel that our group did a fantastic job on the game as a whole.

Like I mentioned earlier, during the development of Heist my job was primarily board design. With the design of the board I strived to create a layout that was easy to understand and constantly encouraged interaction between players. I also wanted the board to be correct size proportionally to character movement so that players would be able to get out of peculiar situations should they arise. This caused a minor conflict in which I had to design a board that was large enough for players …show more content…

Samantha did a fantastic job creating art assets for this game and her hard work really shows. Jason also did a great job of working on the cards for the game. There are a wide variety of cards in the game and most of them are fairly balanced when played correctly and I feel that Jason should really get credit for his hard work in this aspect of the game. As for the rules of the game, i believe that Xander was able to properly convey to the player the ideas and concepts behind our game in a simple but well worded way which the player could easily understand. The development of this game was not perfect, but I feel that everyone did their jobs amicably and I am very proud of our team as a