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Interpersonal Interview Essay

1170 Words5 Pages

According to Tabaka (2015) to her interview with Mcgonical, as verbalized by Mcgonical “a challenging game, or any challenging activity that you choose for yourself amps up the dopamine available in the reward pathways of your brain, which increases your motivation and willpower.” Video games help us regain more energy because every game we play; we are challenged by it. Also, video games can boost our energy because we are exerting effort in it. Video games can teach the players on how to a leader & to achieve goals. In video games, where the game is by the group or they are playing with their teammates, it has to be a leader to make the team be organized or to win their play. Mcgonical (2015) has a something that she calls a “gameful mindset”. These includes “recruiting allies, focusing on strengths-using power-ups to get stronger, confronting the bad guys rather than hiding from them”. Mcgonocal’s mindset, helps the players to lead the team and to become a leader, the player must recruit allies, build, lead teams, as what Mcgonical said.
Online role-playing video games provide opportunities to connect socially and can enhance self-esteem. Some players feel superior to their playmates when they know to their self that they have the skills that …show more content…

According to Olson the game “Cut the Rope,” is more effective than strategy style, arcade game, and puzzle game. He asked fifty-two (52) non-gaming undergraduates to play these games, for 1 hour per day, 5 days a week for one month. Cut the Rope came in place for improving brain function, memory, decision making, planning and problem solving. The group who played cut the rope were able to concentrate 60 percent better than the other participants, adaptability by 33 percent faster. There are 1.6 million people playing cut the rope, this means that there is a good chance that people playing can improve their cognitive function. (Olson,

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