Its been fought over for many years that violent video games should not be given to minors, but teens and minors reply in a different way that of to adults and physiologists. But what does the Supreme Court have to say? One child psychologist claims to believe “violent video—games—which have become increasingly interactive and realistic—could lead minors to commit real-life acts of aggression, and that such games are psychologically damaging to them”(Yee 17). In order to understand the Brown v. Entertainment Merchants Association, one must know that a psychologist believed that violent video games for children lead to aggression later on in life, Each side presented its own view on the case, The impact on this case has changed Americas view on video game distribution to minors.
“Other researchers theorize that violent video games challenge the brain, allow participants to face their fears, act out aggression in a fantasy world and — in the case of multiplayer games — encourage social behavior. However, few studies have proved such theories” (Lyons). When talking about video game ratings, Lyons made sure to mention that rating M stood for mature, and that the rating E stood for everyone (Lyons). She also mentions that TV-14 means that the show is appropriate for viewers older than the age of 14
I’m a strong believer that young children should be limited from engaging in violent video games. It’s scientifically proven that the portion of the brain that controls judgment is not fully developed until a person’s mid-20’s, leaving young children, and even teenagers, impressionable. Knowing this, why would a parent allow violent video games, such as Call of Duty or Grand Theft Auto, to fall into the hands of their children? They see and take part in virtual murders, crimes, and drug consumption and are easily brainwashed into thinking these behaviors are acceptable. At the very least, they are desensitized to the violent and illegal nature of these video games.
Video games are well age filtered. On every video game, there is a letter rating as well as a content description, which describes what is shown in the video game. The issue is not with the video games, it is with music. Music does not entertain any form of rating system other than the
EXTENDED ESSAY “Nearly All Children Spend Time Playing Video Games": The Entertainment Software Rating Board To what extent is the Entertainment Software Rating Board (ESRB) rating system effective? Loren Alexis Wilson Edgewood High School Candidate Number: 003947-0079 Word Count: 3,581 Abstract Video games are blamed for many of the tragedies that occur in society. Some people argue that the evolution of video game technology is associated with teenage violence. In an effort to better understand the protections afforded families, I conducted research to better understand the safeguards relative to video game users.
A fallacy is the use of poor, or invalid, reasoning for the construction of an argument. In other words, it is an argument that makes an error in logic or assumptions that should not have been made. In the formal setting, an argument is two sides presenting their sides argument using logic and deductive reasoning. In the book “Writing Arguments,” authors John Ramage, John Bean, and June Johnson compare several fallacies. The authors describe the straw man fallacy as an argument when a writer constructs a misinterpreted version of an argument that distorts its original meaning and intentions in order to criticizes it as if it were the real argument (401).
If parents don’t do anything with the rating system then it turns into nothing meaning it would be useless, but once parents decide to use it, it is effective. A lot of parents complain on how video games are not helping teens and that makers should fix that problem, but parents should step up and take responsibility for their kid and help them by being careful of how violent the game their kids play. The video game makers have already done their part of making ratings for specific ages. The ratings help to see how violent the game is and what ages kids should play it. The article Video game ratings work, if you use them states “...parents use the rating system to guide purchases and set rules for video game play” they are asking parents to use the rating system, because it can help
Video games have changed over the years. We started out with Space Invaders, Pac-man, Donkey Kong and Frogger to name a few. The games of today look like real movies that have children stuck in front of the T.V. for hours. Which in many cases aren't good. Many of our youth lack common sense skills and confuse reality with fantasy.
Violent video games have been blamed for everything from bullying to school shootings. Critics of these video games believe they cause people to commit violent acts in real life. These critics, mainly comprised of parents and other responsible adults, don’t agree with what the video games portray. Others say the video games cause less violence and are an outlet for anger and stress. Although violent video games have violent actions in them, teenagers should be able to play violent video games because there isn’t enough evidence to prove they make teens more aggressive, it could prevent violence, and violent video games are a fun and relaxing way to relieve stress and anger.
A recent content analysis by the research organization Children Now shows that a majority of video games include violence and about half of the violent incidents would result in serious injuries or death in the "real" world. Claim1 Research involving British primary schoolchildren found that the length of time young people spend playing games, rather than their content, could have an effect on their behavior or school performance. But it concluded that fears that generations of young people are growing up with their development impaired by exposure to violent video games are no more likely to be borne out than previous “moral panics” over television and other media. Playing one-player games is not always negative if you do it moderately.
Violet video games have been blamed for several young people killing students at school. Young people are not able to think like adults so they are easy to follow the wrong way of doing things like they see in video games. Other countries do not have the same problems because their laws are strict or their customs for punishing wrong doing is much harder. Some of the violent video games young people like to play are : Grand theft auto, Call to duty, and Assassin. These games show a lot of blood and people getting killed.
Children around the world play adult content video game And many parents say it is bad for their children; however video games can actually help their children learn. Approximately 90% of children in the United States play video games, and more than 90% of those games involve mature content that often includes violence (Park, 2014). There are those that believe video games are detrimental to society, however playing video games including those with mature content can actually be beneficial to both individuals and society by increasing knowledge expanding the ability to react positively at real life situations and improving cognitive thinking skills. Children that play video games not only have the potential to increase their ability to learn right from wrong, and to improve their cognitive thinking skills the game can also increase a child’s knowledge.
Do Video Games Promote Violence? Does virtual violence lead to actual violence? As we all know at this age of sophisticated technology and information, children are more exposed to video gaming compared to the past decades. As a result, video gaming industry has gained tremendous growth since coming into the market in the 1980s. This is because of the increased number of its consumers, especially children and teenagers.
In our time, technology has become one of our essential things in life; specifically video games. Video games are electronic system used to run games. They involve human interaction specially teenagers. Many researches have been done on the effects of video games showing that there is positive and negative impacts. As we know not all video games contain violent contents, but most of them are violent and mentally dangerous.
But everything is not absolutely right or wrong. The violent video game also has the good effect. By playing violent video games, it can provide opportunities for children to explore virtually the consequences of violent actions and to develop their moral compasses. According to a study, “The Next Level of Research on Electronic Play: Potential Benefits and Contextual Influences for Children and Adolescents”, by Dorothy Salonius-Pasternak and Holly Gelfond , Violent video game can simulate the moral issue such as “war”, “violence”, and “death” without real world consequence. A researcher at the Harvard Medical School Center for Mental Health and Media wrote about her research: “Many war-themed video games allow or require players to take the roles of soldiers from different sides of a conflict, perhaps making players more aware of the costs of war."