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Rhetorical Analysis Of Chevrolet Advertising

215 Words1 Pages
In contrast to the ethos of the Chevrolet advertisement, Henry Jenkins masterfully employs logos to deconstruct myths centered around the idea that videogames are dangerous and are connected to youth violence. Jenkins says that there is a large gap, “between the public's perception of video games and what the research actually shows,” and many of those perceptions are based on an emotional response and the facts are meant to counter that. The audience of Jenkins’s endeavor would fall on the neutral side of things because they would be the ones who don’t necessarily have an already formed opinion on the subject and would be most willing to listen and allow themselves to be persuaded by statistics and information backed up by research. Throughout
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